| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Rename battle files and split move effects Part 1 | xCrystal | 2015-04-01 | 1 | -413/+0 |
| | | | | | 1.asm, 4.asm, and 4_2.asm | ||||
| * | Low health alarm documentation | U-Daniel-PC\Daniel | 2015-03-12 | 1 | -1/+1 |
| | | | | | RenaKunisaki | ||||
| * | named misc functions | YamaArashi | 2015-02-08 | 1 | -2/+2 |
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| * | fixed hp bar wram label and misc | YamaArashi | 2015-02-07 | 1 | -11/+11 |
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| * | commented battle stuff | YamaArashi | 2015-02-07 | 1 | -29/+31 |
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| * | serial/trade/misc | YamaArashi | 2015-02-07 | 1 | -10/+10 |
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| * | add constants for volatile statuses and more battle labels/commentary/constants | xCrystal | 2015-02-04 | 1 | -30/+34 |
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| * | Better document the “can encounter Pokémon outside grass” code. | IIMarckus | 2014-10-10 | 1 | -21/+26 |
| | | | | | Pointed out by Lin. | ||||
| * | Merge remote-tracking branch 'YamaArashi/master' | yenatch | 2014-09-20 | 1 | -32/+33 |
| |\ | | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm | ||||
| | * | Commented more sprite and map code | YamaArashi | 2014-09-13 | 1 | -2/+2 |
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| | * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 | 1 | -1/+1 |
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| | * | Labelled many functions/variables | YamaArashi | 2014-08-08 | 1 | -29/+30 |
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| * | | Fix static banks passed into GetName. | yenatch | 2014-08-07 | 1 | -1/+1 |
| |/ | | | | | | This appears to be the only other use of wPredefBank. Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar. | ||||
| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 | 1 | -10/+5 |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | ||||
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | 1 | -6/+3 |
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| * | Remove generated "indirect jump" comments. | yenatch | 2014-06-16 | 1 | -2/+2 |
| | | | | | The destination is obvious when using the predef macro. | ||||
| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 | 1 | -15/+15 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -61/+61 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Label BCD math predefs. | yenatch | 2014-05-25 | 1 | -2/+2 |
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| * | Rename random number function and hram labels. | yenatch | 2014-05-24 | 1 | -2/+2 |
| | | | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | ||||
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+409 |
