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* Rename battle files and split move effects Part 1xCrystal2015-04-011-413/+0
| | | | 1.asm, 4.asm, and 4_2.asm
* Low health alarm documentationU-Daniel-PC\Daniel2015-03-121-1/+1
| | | | RenaKunisaki
* named misc functionsYamaArashi2015-02-081-2/+2
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* fixed hp bar wram label and miscYamaArashi2015-02-071-11/+11
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* commented battle stuffYamaArashi2015-02-071-29/+31
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* serial/trade/miscYamaArashi2015-02-071-10/+10
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* add constants for volatile statuses and more battle labels/commentary/constantsxCrystal2015-02-041-30/+34
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* Better document the “can encounter Pokémon outside grass” code.IIMarckus2014-10-101-21/+26
| | | | Pointed out by Lin.
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-32/+33
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented more sprite and map codeYamaArashi2014-09-131-2/+2
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| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-1/+1
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| * Labelled many functions/variablesYamaArashi2014-08-081-29/+30
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* | Fix static banks passed into GetName.yenatch2014-08-071-1/+1
|/ | | | | | This appears to be the only other use of wPredefBank. Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar.
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-10/+5
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-6/+3
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* Remove generated "indirect jump" comments.yenatch2014-06-161-2/+2
| | | | The destination is obvious when using the predef macro.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-15/+15
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-61/+61
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Label BCD math predefs.yenatch2014-05-251-2/+2
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* Rename random number function and hram labels.yenatch2014-05-241-2/+2
| | | | | | | GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+409