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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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battle
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animations.asm
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Author
Files
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2021-03-30
Fix incorrect sfx id
dannye
1
-1
/
+1
2020-11-14
Fix file modes
dannye
1
-0
/
+0
2020-11-05
Sync more with pokeyellow
Rangi
1
-4
/
+4
2020-07-20
Add comments associating constants with data, and identify some more data
Rangi
1
-7
/
+7
2020-07-17
Define constants for subanimations' base coords and frame block modes
Rangi
1
-3
/
+3
2020-07-17
Identify remaining tilemap IDs
Rangi
1
-8
/
+8
2020-07-17
Update sprite names
Rangi
1
-19
/
+19
2020-07-16
Factor out animation tilemaps
Rangi
1
-92
/
+1
2020-07-16
Define constants for subanimation transform types
Rangi
1
-15
/
+15
2020-07-16
Use a battle_anim macro for move animations' special effects and subanimations
Rangi
1
-19
/
+18
2020-07-16
Separate move/battle animation data from move data (to do: further identify a...
Rangi
1
-4
/
+4
2020-07-07
Use 'tile' and 'tiles' macros
Rangi
1
-1
/
+2
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
1
-23
/
+23
2020-07-06
Use ASCII quotes in comments
Rangi
1
-1
/
+1
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-76
/
+76
2020-07-05
Logical spacing in data/sgb/sgb_palettes.asm
Rangi
1
-4
/
+4
2020-07-04
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...
Rangi
1
-3
/
+3
2020-07-03
Replace raw hex values with HRAM constants
Rangi
1
-1
/
+1
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
1
-33
/
+33
2020-07-03
Add subdirectories to data/ similar to pokecrystal
Rangi
1
-3
/
+3
2020-06-27
Organize gfx/
Rangi
1
-5
/
+5
2020-06-23
Move more tables from engine/ to data/
Rangi
1
-324
/
+3
2020-05-24
Misc minor clean up
dannye
1
-1
/
+1
2018-06-22
Updated the intro
Pokeglitch
1
-14
/
+14
2017-12-30
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
1
-500
/
+500
2017-12-30
Uppercase battle status constants
xCrystal
1
-1
/
+1
2017-06-24
Fix typos in comments
dannye
1
-2
/
+2
2017-06-09
Replace deprecated mnemonics by the correct ones
Antonio Niño Díaz
1
-4
/
+4
2016-06-12
sync engine code with pokeyellow
YamaArashi
1
-12
/
+13
2016-06-12
Remove the last address comments
dannye
1
-3
/
+3
2016-06-12
Remove some leftover address comments
dannye
1
-2
/
+2
2016-06-11
remove address comments
YamaArashi
1
-152
/
+152
2016-03-22
Clean up more Yellow ifdefs.
IIMarckus
1
-3
/
+0
2015-08-30
No more W_
dannye
1
-115
/
+115
2015-08-12
commented SGB palette stuff
YamaArashi
1
-2
/
+2
2015-08-08
commented audio code
YamaArashi
1
-9
/
+9
2015-08-07
named wram variables
YamaArashi
1
-1
/
+1
2015-07-24
named animation functions/variables
YamaArashi
1
-416
/
+490
2015-07-21
Name some battle sound effects
dannye
1
-173
/
+173
2015-07-19
Name sound effects
dannye
1
-175
/
+175
2015-07-18
misc
YamaArashi
1
-5
/
+5
2015-07-18
Consolidate coord macros
dannye
1
-23
/
+23
2015-07-18
fix variable naming
YamaArashi
1
-1
/
+1
2015-07-14
named wram variables
YamaArashi
1
-15
/
+17
2015-07-14
hall of fame / credits
YamaArashi
1
-1
/
+1
2015-07-14
Use more screen dimension constants
dannye
1
-2
/
+2
2015-07-14
Use more *Coord
dannye
1
-2
/
+2
2015-07-13
named party menu/naming screen wram variables
YamaArashi
1
-2
/
+2
2015-07-13
comment slot machine
YamaArashi
1
-3
/
+3
2015-07-12
use constant for bg transfer dest hram var
YamaArashi
1
-1
/
+1
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