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2015-07-12shake screen functionsYamaArashi1-4/+4
2015-07-12some battle animation stuffYamaArashi1-22/+23
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-134/+135
2015-04-01Rename battle files and split move effects Part 1xCrystal1-13/+13
2015-03-31Document animation types (shake screen/blink pic)xCrystal1-24/+26
2015-03-31Label some attack animation functionsxCrystal1-6/+8
2015-03-31Some wram constantsxCrystal1-1/+1
2015-02-07serial/trade/miscYamaArashi1-69/+128
2015-01-27More battle sfx idsU-Daniel-PC\Daniel1-166/+166
2014-10-22Fix typo introduced in last commit.IIMarckus1-1/+1
2014-10-21Add Yellow’s slot machine graphics.IIMarckus1-0/+3
2014-10-17Kill version.asm.IIMarckus1-2/+2
2014-09-23Rename hVBlank* constants to h*.yenatch1-6/+6
2014-09-17Use move animation constants instead of static values.yenatch1-7/+7
2014-09-13Commented more sprite and map codeYamaArashi1-3/+3
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-13/+13
2014-08-08Labelled many functions/variablesYamaArashi1-6/+6
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-22/+11
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-10/+5
2014-06-16Remove generated "indirect jump" comments.yenatch1-3/+3
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-9/+9
2014-05-29Use VRAM constants where applicable.yenatch1-15/+15
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-150/+150
2014-05-23Comment some more bank 0 functions.yenatch1-3/+3
2014-05-23Comment some bank 0 functions, and add wram labels for Predef.yenatch1-2/+2
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+2908