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* Comment more unreferenced local labels (#550)Narishma-gb2025-12-151-8/+10
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* Avoid magic numbers for most `CopyData` calls (#542)Rangi2025-11-251-10/+10
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* Use more hardware and graphics constants (#532)Narishma-gb2025-11-181-9/+9
| | | | | | | | | | | | - Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
* Use features of RGBDS 1.0.0 (#537)Rangi2025-11-121-3/+3
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* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-301-10/+10
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* Fix some label typos, and add some constants instead of raw numbers (#492)Narishma-gb2025-01-301-4/+4
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* Miscellaneous cleanup (#488)Rangi2025-01-281-2/+2
| | | Co-authored-by: SatoMew <SatoMew@users.noreply.github.com>
* Use RGBDS 0.9.0 (#482)Rangi2024-12-251-2/+1
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* Remove redundant parenthesesRangi422024-12-161-1/+1
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* Identify more flag bits (#464)Sylvie2024-09-231-3/+3
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* Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie2024-09-181-3/+3
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* Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie2024-08-041-3/+3
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* Identify some unused WRAM variables (#453)Sylvie2024-06-151-3/+3
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* Add `bigdw` and `dc` data macrosRangi422023-11-201-27/+27
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* Change names of move subanimations to be meaningful (#389)BlueZangoose2022-09-251-15/+16
| | | Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
* wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-091-16/+16
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* Stop_reducing_move_anim_flashing_Dream_Eater -> ↵vulcandth2022-06-301-1/+1
| | | | Stop_reducing_move_anim_flashing_Blizzard (#369)
* RGBDS syntax updates (#358)vulcandth2022-06-061-1/+1
| | | New MACRO and DEF syntax
* Improved Virtual Console patch identifiers (#357)vulcandth2022-06-061-29/+31
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* Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351)vulcandth2022-03-261-0/+29
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* Gen 1's Minimize graphic was not a complete 8x8 tileRangi2022-03-041-2/+10
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* Add some constants for options (#344)Yoann Fievez2021-11-051-1/+1
| | | Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
* Identify some percentage constant valuesRangi2021-11-021-2/+2
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* Fix incorrect sfx iddannye2021-03-301-1/+1
| | | | AUDIO_1 is loaded during trade animations, not AUDIO_2
* Fix file modesdannye2020-11-141-0/+0
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* Sync more with pokeyellowRangi2020-11-051-4/+4
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* Add comments associating constants with data, and identify some more dataRangi2020-07-201-7/+7
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* Define constants for subanimations' base coords and frame block modesRangi2020-07-171-3/+3
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* Identify remaining tilemap IDsRangi2020-07-171-8/+8
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* Update sprite namesRangi2020-07-171-19/+19
| | | | These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
* Factor out animation tilemapsRangi2020-07-161-92/+1
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* Define constants for subanimation transform typesRangi2020-07-161-15/+15
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* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-161-19/+18
| | | | Move animations' sound IDs are off by one from move IDs.
* Separate move/battle animation data from move data (to do: further identify ↵Rangi2020-07-161-4/+4
| | | | animation data labels+constants)
* Use 'tile' and 'tiles' macrosRangi2020-07-071-1/+2
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* Sync coordinate macros with pokecrystalRangi2020-07-071-23/+23
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* Use ASCII quotes in commentsRangi2020-07-061-1/+1
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-76/+76
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* Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-051-4/+4
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* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported ↵Rangi2020-07-041-3/+3
| | | | by rgbds 0.4.0)
* Replace raw hex values with HRAM constantsRangi2020-07-031-1/+1
| | | | To do: turn constants into labels and use ldh
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-33/+33
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* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-3/+3
| | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
* Organize gfx/Rangi2020-06-271-5/+5
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* Move more tables from engine/ to data/Rangi2020-06-231-324/+3
| | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
* Misc minor clean updannye2020-05-241-1/+1
| | | | spotted by comparing against pokeyellow
* Updated the introPokeglitch2018-06-221-14/+14
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* Add space between arguments in assembly instructions and remove redundant a ↵xCrystal2017-12-301-500/+500
| | | | in instructions like add a, x
* Uppercase battle status constantsxCrystal2017-12-301-1/+1
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* Merge pull request #167 from Pokechu22/rgbds-0.3.3yenatch2017-09-291-4/+4
|\ | | | | Update for RGBDS 0.3.3