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path: root/engine/battle/animations.asm (follow)
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* Comment more unreferenced local labels (#550)Narishma-gb2025-12-151-8/+10
* Avoid magic numbers for most `CopyData` calls (#542)Rangi2025-11-251-10/+10
* Use more hardware and graphics constants (#532)Narishma-gb2025-11-181-9/+9
* Use features of RGBDS 1.0.0 (#537)Rangi2025-11-121-3/+3
* Replace hardware_constants.asm with hardware.inc (#511)Rangi2025-06-301-10/+10
* Fix some label typos, and add some constants instead of raw numbers (#492)Narishma-gb2025-01-301-4/+4
* Miscellaneous cleanup (#488)Rangi2025-01-281-2/+2
* Use RGBDS 0.9.0 (#482)Rangi2024-12-251-2/+1
* Remove redundant parenthesesRangi422024-12-161-1/+1
* Identify more flag bits (#464)Sylvie2024-09-231-3/+3
* Identify remaining uses of `wd0b5` and `wd11e` (#463)Sylvie2024-09-181-3/+3
* Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)Sylvie2024-08-041-3/+3
* Identify some unused WRAM variables (#453)Sylvie2024-06-151-3/+3
* Add `bigdw` and `dc` data macrosRangi422023-11-201-27/+27
* Change names of move subanimations to be meaningful (#389)BlueZangoose2022-09-251-15/+16
* wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-091-16/+16
* Stop_reducing_move_anim_flashing_Dream_Eater -> Stop_reducing_move_anim_flash...vulcandth2022-06-301-1/+1
* RGBDS syntax updates (#358)vulcandth2022-06-061-1/+1
* Improved Virtual Console patch identifiers (#357)vulcandth2022-06-061-29/+31
* Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351)vulcandth2022-03-261-0/+29
* Gen 1's Minimize graphic was not a complete 8x8 tileRangi2022-03-041-2/+10
* Add some constants for options (#344)Yoann Fievez2021-11-051-1/+1
* Identify some percentage constant valuesRangi2021-11-021-2/+2
* Fix incorrect sfx iddannye2021-03-301-1/+1
* Fix file modesdannye2020-11-141-0/+0
* Sync more with pokeyellowRangi2020-11-051-4/+4
* Add comments associating constants with data, and identify some more dataRangi2020-07-201-7/+7
* Define constants for subanimations' base coords and frame block modesRangi2020-07-171-3/+3
* Identify remaining tilemap IDsRangi2020-07-171-8/+8
* Update sprite namesRangi2020-07-171-19/+19
* Factor out animation tilemapsRangi2020-07-161-92/+1
* Define constants for subanimation transform typesRangi2020-07-161-15/+15
* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-161-19/+18
* Separate move/battle animation data from move data (to do: further identify a...Rangi2020-07-161-4/+4
* Use 'tile' and 'tiles' macrosRangi2020-07-071-1/+2
* Sync coordinate macros with pokecrystalRangi2020-07-071-23/+23
* Use ASCII quotes in commentsRangi2020-07-061-1/+1
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-76/+76
* Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-051-4/+4
* Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi2020-07-041-3/+3
* Replace raw hex values with HRAM constantsRangi2020-07-031-1/+1
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-33/+33
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-3/+3
* Organize gfx/Rangi2020-06-271-5/+5
* Move more tables from engine/ to data/Rangi2020-06-231-324/+3
* Misc minor clean updannye2020-05-241-1/+1
* Updated the introPokeglitch2018-06-221-14/+14
* Add space between arguments in assembly instructions and remove redundant a i...xCrystal2017-12-301-500/+500
* Uppercase battle status constantsxCrystal2017-12-301-1/+1
* Merge pull request #167 from Pokechu22/rgbds-0.3.3yenatch2017-09-291-4/+4
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