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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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battle
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animations.asm
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Author
Age
Files
Lines
*
Comment more unreferenced local labels (#550)
Narishma-gb
2025-12-15
1
-8
/
+10
*
Avoid magic numbers for most `CopyData` calls (#542)
Rangi
2025-11-25
1
-10
/
+10
*
Use more hardware and graphics constants (#532)
Narishma-gb
2025-11-18
1
-9
/
+9
*
Use features of RGBDS 1.0.0 (#537)
Rangi
2025-11-12
1
-3
/
+3
*
Replace hardware_constants.asm with hardware.inc (#511)
Rangi
2025-06-30
1
-10
/
+10
*
Fix some label typos, and add some constants instead of raw numbers (#492)
Narishma-gb
2025-01-30
1
-4
/
+4
*
Miscellaneous cleanup (#488)
Rangi
2025-01-28
1
-2
/
+2
*
Use RGBDS 0.9.0 (#482)
Rangi
2024-12-25
1
-2
/
+1
*
Remove redundant parentheses
Rangi42
2024-12-16
1
-1
/
+1
*
Identify more flag bits (#464)
Sylvie
2024-09-23
1
-3
/
+3
*
Identify remaining uses of `wd0b5` and `wd11e` (#463)
Sylvie
2024-09-18
1
-3
/
+3
*
Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)
Sylvie
2024-08-04
1
-3
/
+3
*
Identify some unused WRAM variables (#453)
Sylvie
2024-06-15
1
-3
/
+3
*
Add `bigdw` and `dc` data macros
Rangi42
2023-11-20
1
-27
/
+27
*
Change names of move subanimations to be meaningful (#389)
BlueZangoose
2022-09-25
1
-15
/
+16
*
wOAMBuffer -> wShadowOAM (#370)
Colton G. Rushton
2022-07-09
1
-16
/
+16
*
Stop_reducing_move_anim_flashing_Dream_Eater -> Stop_reducing_move_anim_flash...
vulcandth
2022-06-30
1
-1
/
+1
*
RGBDS syntax updates (#358)
vulcandth
2022-06-06
1
-1
/
+1
*
Improved Virtual Console patch identifiers (#357)
vulcandth
2022-06-06
1
-29
/
+31
*
Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351)
vulcandth
2022-03-26
1
-0
/
+29
*
Gen 1's Minimize graphic was not a complete 8x8 tile
Rangi
2022-03-04
1
-2
/
+10
*
Add some constants for options (#344)
Yoann Fievez
2021-11-05
1
-1
/
+1
*
Identify some percentage constant values
Rangi
2021-11-02
1
-2
/
+2
*
Fix incorrect sfx id
dannye
2021-03-30
1
-1
/
+1
*
Fix file modes
dannye
2020-11-14
1
-0
/
+0
*
Sync more with pokeyellow
Rangi
2020-11-05
1
-4
/
+4
*
Add comments associating constants with data, and identify some more data
Rangi
2020-07-20
1
-7
/
+7
*
Define constants for subanimations' base coords and frame block modes
Rangi
2020-07-17
1
-3
/
+3
*
Identify remaining tilemap IDs
Rangi
2020-07-17
1
-8
/
+8
*
Update sprite names
Rangi
2020-07-17
1
-19
/
+19
*
Factor out animation tilemaps
Rangi
2020-07-16
1
-92
/
+1
*
Define constants for subanimation transform types
Rangi
2020-07-16
1
-15
/
+15
*
Use a battle_anim macro for move animations' special effects and subanimations
Rangi
2020-07-16
1
-19
/
+18
*
Separate move/battle animation data from move data (to do: further identify a...
Rangi
2020-07-16
1
-4
/
+4
*
Use 'tile' and 'tiles' macros
Rangi
2020-07-07
1
-1
/
+2
*
Sync coordinate macros with pokecrystal
Rangi
2020-07-07
1
-23
/
+23
*
Use ASCII quotes in comments
Rangi
2020-07-06
1
-1
/
+1
*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
1
-76
/
+76
*
Logical spacing in data/sgb/sgb_palettes.asm
Rangi
2020-07-05
1
-4
/
+4
*
Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...
Rangi
2020-07-04
1
-3
/
+3
*
Replace raw hex values with HRAM constants
Rangi
2020-07-03
1
-1
/
+1
*
H_CONSTANTNAMES -> hConstantNames
Rangi
2020-07-03
1
-33
/
+33
*
Add subdirectories to data/ similar to pokecrystal
Rangi
2020-07-03
1
-3
/
+3
*
Organize gfx/
Rangi
2020-06-27
1
-5
/
+5
*
Move more tables from engine/ to data/
Rangi
2020-06-23
1
-324
/
+3
*
Misc minor clean up
dannye
2020-05-24
1
-1
/
+1
*
Updated the intro
Pokeglitch
2018-06-22
1
-14
/
+14
*
Add space between arguments in assembly instructions and remove redundant a i...
xCrystal
2017-12-30
1
-500
/
+500
*
Uppercase battle status constants
xCrystal
2017-12-30
1
-1
/
+1
*
Merge pull request #167 from Pokechu22/rgbds-0.3.3
yenatch
2017-09-29
1
-4
/
+4
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