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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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battle
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common_text.asm
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2020-09-22
Replace ghost Marowak's ambiguous constant
SatoMew
1
-1
/
+1
2020-08-31
Define a constant for the ghost Marowak (hard-coded throughout the engine, li...
Rangi
1
-1
/
+1
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
1
-4
/
+4
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
1
-11
/
+11
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
1
-32
/
+32
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
1
-11
/
+11
2020-06-23
Move more tables from engine/ to data/
Rangi
1
-1
/
+1
2019-01-01
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
1
-2
/
+2
2016-06-11
remove address comments
YamaArashi
1
-20
/
+20
2015-08-30
No more W_
dannye
1
-3
/
+3
2015-08-08
commented audio code
YamaArashi
1
-2
/
+2
2015-07-23
fixed hram aliases and named wram var
YamaArashi
1
-17
/
+22
2015-07-21
Name some battle sound effects
dannye
1
-1
/
+1
2015-07-19
Name sound effects
dannye
1
-1
/
+1
2015-07-03
TX_ASM
U-Daniel-PC\Daniel
1
-8
/
+8
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
1
-4
/
+4
2015-04-01
Rename battle files and split move effects Part 5
xCrystal
1
-0
/
+0
2015-02-08
Rename some labels
YamaArashi
1
-1
/
+1
2015-02-07
commented battle stuff
YamaArashi
1
-1
/
+1
2014-08-08
Labelled many functions/variables
YamaArashi
1
-20
/
+20
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-7
/
+7
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-13
/
+13
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+238