index
:
pokeyellow.git
master
Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
git daemon user
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
engine
/
battle
/
e.asm
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2015-04-01
Rename battle files and split move effects Part 4
xCrystal
1
-1569
/
+0
2015-04-01
Rename battle files and split move effects Part 1
xCrystal
1
-1
/
+1
2015-03-31
Name more in-battle functions and labels
xCrystal
1
-2
/
+2
2015-03-31
Further document AI stuff
xCrystal
1
-29
/
+33
2015-02-08
named misc functions
YamaArashi
1
-85
/
+92
2015-02-08
move-related things
YamaArashi
1
-20
/
+21
2015-02-07
fixed hp bar wram label and misc
YamaArashi
1
-1
/
+1
2015-02-07
Named wram symbols
YamaArashi
1
-5
/
+5
2015-02-07
serial/trade/misc
YamaArashi
1
-5
/
+5
2015-02-04
Use money macro for TrainerPicAndMoneyPointers.
Marcus Huderle
1
-47
/
+47
2014-08-22
Use PARTY_LENGTH and related constants in menu and hud code.
yenatch
1
-3
/
+3
2014-08-08
Labelled many functions/variables
YamaArashi
1
-2
/
+2
2014-08-07
Fix static banks passed into GetName.
yenatch
1
-1
/
+1
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
1
-8
/
+4
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
1
-4
/
+2
2014-06-16
Rename predef functions so they aren't excessive in length.
yenatch
1
-2
/
+2
2014-06-14
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
1
-45
/
+45
2014-05-29
Use VRAM constants where applicable.
yenatch
1
-1
/
+1
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
1
-104
/
+104
2014-05-24
Rename random number function and hram labels.
yenatch
1
-1
/
+1
2014-05-22
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
1
-0
/
+1563