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* Rename battle files and split move effects Part 4xCrystal2015-04-011-1569/+0
* Rename battle files and split move effects Part 1xCrystal2015-04-011-1/+1
* Name more in-battle functions and labelsxCrystal2015-03-311-2/+2
* Further document AI stuffxCrystal2015-03-311-29/+33
* named misc functionsYamaArashi2015-02-081-85/+92
* move-related thingsYamaArashi2015-02-081-20/+21
* fixed hp bar wram label and miscYamaArashi2015-02-071-1/+1
* Named wram symbolsYamaArashi2015-02-071-5/+5
* serial/trade/miscYamaArashi2015-02-071-5/+5
* Use money macro for TrainerPicAndMoneyPointers.Marcus Huderle2015-02-041-47/+47
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-2/+2
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| * Labelled many functions/variablesYamaArashi2014-08-081-2/+2
* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-221-3/+3
* | Fix static banks passed into GetName.yenatch2014-08-071-1/+1
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-8/+4
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-4/+2
* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-2/+2
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-45/+45
* Use VRAM constants where applicable.yenatch2014-05-291-1/+1
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-104/+104
* Rename random number function and hram labels.yenatch2014-05-241-1/+1
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+1563