| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2015-04-01 | Rename battle files and split move effects Part 4 | xCrystal | 1 | -1569/+0 | |
| e.asm, e_2. asm, and 14.asm | |||||
| 2015-04-01 | Rename battle files and split move effects Part 1 | xCrystal | 1 | -1/+1 | |
| 1.asm, 4.asm, and 4_2.asm | |||||
| 2015-03-31 | Name more in-battle functions and labels | xCrystal | 1 | -2/+2 | |
| and better document some animation related functions | |||||
| 2015-03-31 | Further document AI stuff | xCrystal | 1 | -29/+33 | |
| 2015-02-08 | named misc functions | YamaArashi | 1 | -85/+92 | |
| 2015-02-08 | move-related things | YamaArashi | 1 | -20/+21 | |
| 2015-02-07 | fixed hp bar wram label and misc | YamaArashi | 1 | -1/+1 | |
| 2015-02-07 | Named wram symbols | YamaArashi | 1 | -5/+5 | |
| 2015-02-07 | serial/trade/misc | YamaArashi | 1 | -5/+5 | |
| 2015-02-04 | Use money macro for TrainerPicAndMoneyPointers. | Marcus Huderle | 1 | -47/+47 | |
| 2014-08-22 | Use PARTY_LENGTH and related constants in menu and hud code. | yenatch | 1 | -3/+3 | |
| This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving. | |||||
| 2014-08-08 | Labelled many functions/variables | YamaArashi | 1 | -2/+2 | |
| 2014-08-07 | Fix static banks passed into GetName. | yenatch | 1 | -1/+1 | |
| This appears to be the only other use of wPredefBank. Chances are there are more uncaught banks. Known cases are marked as "hardcoded" or similar. | |||||
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -8/+4 | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -4/+2 | |
| 2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | 1 | -2/+2 | |
| This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||||
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 1 | -45/+45 | |
| 2014-05-29 | Use VRAM constants where applicable. | yenatch | 1 | -1/+1 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -104/+104 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-24 | Rename random number function and hram labels. | yenatch | 1 | -1/+1 | |
| GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | |||||
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+1563 | |
