| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2025-12-26 | Replace magic number `$7` with `SLP_MASK` constant (#555) | Jordan Moore | 1 | -2/+2 | |
| 2025-12-15 | Specify a max item length for `list_start` (#552) | Rangi | 1 | -1/+1 | |
| 2025-12-15 | Comment more unreferenced local labels (#550) | Narishma-gb | 1 | -5/+7 | |
| 2025-11-27 | Use more Pokemon data constants, create MOVE_NAME_LENGTH (#543) | Narishma-gb | 1 | -2/+2 | |
| 2025-11-25 | Avoid magic numbers for most `CopyData` calls (#542) | Rangi | 1 | -1/+1 | |
| 2025-11-18 | Use more hardware and graphics constants (#532) | Narishma-gb | 1 | -1/+1 | |
| - Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`. | |||||
| 2025-11-12 | Use features of RGBDS 1.0.0 (#537) | Rangi | 1 | -1/+1 | |
| 2025-09-03 | Label and constant cleanup (#528) | Narishma-gb | 1 | -6/+6 | |
| * Label cleanup, add some constants instead of raw numbers * Rename load/save game functions to be more explicit | |||||
| 2025-06-03 | Fix typos | dannye | 1 | -1/+1 | |
| 2025-04-02 | Use constants for PP masks instead of magic numbers (#504) | edave64 | 1 | -1/+1 | |
| 2025-01-28 | Consistently capitalize `ASSERT` directives (#489) | Rangi | 1 | -2/+2 | |
| 2024-11-24 | Assert the relations between some move effect constants (#478) | Sylvie | 1 | -3/+5 | |
| 2024-09-23 | Identify more flag bits (#464) | Sylvie | 1 | -1/+1 | |
| 2024-09-18 | Identify remaining uses of `wd0b5` and `wd11e` (#463) | Sylvie | 1 | -3/+3 | |
| 2024-07-16 | Identify various flag labels and bit constants (#454) | Sylvie | 1 | -2/+2 | |
| 2023-11-21 | Use MEGA_PUNCH constant in explosion animation routine (#434) | BlueZangoose | 1 | -2/+2 | |
| * Use MEGA_PUNCH constant in explosion animation routine * Add AnimationType constants and assert --------- Co-authored-by: vulcandth <vulcandth@gmail.com> | |||||
| 2023-09-20 | Use PSN constant in PoisonEffect routine (#426) | strager | 1 | -1/+1 | |
| 2023-03-25 | Name some unnamed animation constants (#396) | Vortyne | 1 | -8/+8 | |
| 2021-11-02 | Identify some percentage constant values | Rangi | 1 | -7/+7 | |
| 2021-08-28 | wcf4b -> wStringBuffer | Rangi | 1 | -1/+1 | |
| 2021-06-19 | Correct comments on SwitchAndTeleportEffect | SnorlaxMonster | 1 | -2/+2 | |
| The comments in the SwitchAndTeleportEffect section incorrectly stated that the random number was generated in the half-open interval [0, playerLevel + enemyLevel), instead of the closed interval [0, playerLevel + enemyLevel]. | |||||
| 2021-06-14 | Correct comments on SwitchAndTeleportEffect | SnorlaxMonster | 1 | -2/+2 | |
| The comments in the SwitchAndTeleportEffect section incorrectly stated that the random number was generated in the half-open interval [0, playerLevel + enemyLevel), instead of the closed interval [0, playerLevel + enemyLevel]. | |||||
| 2021-03-25 | Verify data table and name list sizes with assertion macros | Rangi | 1 | -2/+2 | |
| Fixes #312 | |||||
| 2021-02-21 | Clean up handling of extra effective status effects | dannye | 1 | -11/+13 | |
| 2020-11-05 | Sync more with pokered | Rangi | 1 | -1/+2 | |
| 2020-11-05 | Sync more with pokeyellow | Rangi | 1 | -17/+18 | |
| 2020-11-05 | Organize home and macro code | Rangi | 1 | -2/+2 | |
| 2020-11-04 | Sync with pokered | dannye | 1 | -0/+1551 | |
| 2020-07-07 | Use HIGH() and LOW() | Rangi | 1 | -7/+8 | |
| 2020-07-06 | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | 1 | -14/+14 | |
| 2020-07-06 | Specify the ldh instruction, don't turn ld into ldh | Rangi | 1 | -61/+61 | |
| 2020-07-04 | Port pokecrystal's formatting of text commands and special characters | Rangi | 1 | -64/+64 | |
| 2020-07-03 | H_CONSTANTNAMES -> hConstantNames | Rangi | 1 | -61/+61 | |
| 2020-07-03 | Add subdirectories to data/ similar to pokecrystal | Rangi | 1 | -2/+2 | |
| Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | |||||
| 2020-06-23 | Move more tables from engine/ to data/ | Rangi | 1 | -0/+1493 | |
| This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | |||||
