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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-8/+8
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-19/+19
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-041-10/+10
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* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-031-16/+16
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* use more HRAM constantsYamaArashi2016-10-291-3/+3
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* Merge branch 'master' of https://github.com/pret/pokereddannye2016-07-181-2/+2
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| * sync engine code with pokeyellowYamaArashi2016-06-121-2/+2
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* | Clean up text commandsdannye2016-07-181-1/+1
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* remove address commentsYamaArashi2016-06-111-8/+8
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* No more W_dannye2015-08-301-5/+5
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* named more variablesYamaArashi2015-08-121-4/+4
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* named wram variablesYamaArashi2015-08-071-2/+2
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* Use more wram labels and other constantsxCrystal2015-07-241-5/+5
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* constants for flag actionsYamaArashi2015-07-191-3/+3
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* miscYamaArashi2015-07-181-1/+1
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* menu stuffYamaArashi2015-07-151-6/+6
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* TX_ASMU-Daniel-PC\Daniel2015-07-031-2/+2
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* Rename battle files and split move effects Part 5xCrystal2015-04-011-0/+372
15.asm, 16.asm, 1a.asm, 1c.asm