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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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path:
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engine
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battle
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init_battle_variables.asm
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Commit message (
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Author
Age
Files
Lines
*
Update related tile animation constants
SatoMew
2020-11-29
1
-1
/
+1
*
Label and document hFFD7 more accurately
SatoMew
2020-11-29
1
-1
/
+1
*
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2020-07-06
1
-1
/
+1
*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
1
-1
/
+1
*
Rename map files, labels, and constants to be consistent and work with Polish...
Rangi
2019-01-01
1
-1
/
+1
*
remove address comments
YamaArashi
2016-06-11
1
-1
/
+1
*
No more W_
dannye
2015-08-30
1
-2
/
+2
*
use the new battle type constants
YamaArashi
2015-08-29
1
-1
/
+1
*
Named a test battle variable
YamaArashi
2015-08-13
1
-2
/
+2
*
commented SGB palette stuff
YamaArashi
2015-08-12
1
-3
/
+3
*
naming
YamaArashi
2015-07-19
1
-1
/
+1
*
jpab/jpba macros
YamaArashi
2015-07-19
1
-3
/
+1
*
misc
YamaArashi
2015-07-18
1
-1
/
+1
*
menu stuff
YamaArashi
2015-07-15
1
-1
/
+1
*
named wram variables
YamaArashi
2015-07-14
1
-1
/
+1
*
Clean up white space
U-Daniel-PC\Daniel
2015-06-11
1
-2
/
+2
*
Rename battle files and split move effects Part 4
xCrystal
2015-04-01
1
-0
/
+40