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* Sync with pokereddannye2020-11-0414-884/+0
* Sync with pokereddannye2020-05-2010-26/+26
* remove address commentsYamaArashi2016-06-1114-39/+39
* Sync with pokereddannye2016-06-111-1/+1
* Clean up white spacedannye2016-06-061-1/+1
* Replace bankswitch jumps with jpab, also fix hardcoded bank reference.luckytyphlosion2016-04-091-1/+1
* More bankF documentation.luckytyphlosion2016-01-163-3/+3
* More BankF documentationluckytyphlosion2016-01-092-2/+2
* BankF documentation from HasMonFainted to Func_3d536luckytyphlosion2015-12-311-1/+1
* engine/battle/trainer_ai.asmluckytyphlosion2015-12-066-6/+6
* BankA misc functionsluckytyphlosion2015-11-283-6/+6
* engine/battle/moveEffects/substitute_effect.asm and ActivatePCluckytyphlosion2015-11-288-24/+24
* Bank 4 moveEffectsluckytyphlosion2015-11-153-11/+11
* drain_hp_effect.asmluckytyphlosion2015-11-131-3/+3
* overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion2015-10-295-9/+9
* Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-3014-84/+72
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| * named battle and learn move variablesYamaArashi2015-08-141-3/+3
| * jpab/jpba macrosYamaArashi2015-07-194-18/+6
| * Consolidate coord macrosdannye2015-07-183-6/+6
| * some battle animation stuffYamaArashi2015-07-121-4/+4
| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-033-5/+5
| * Clean up white spaceU-Daniel-PC\Daniel2015-06-1111-49/+49
* | Fix bank3d so it matches baserom.gbcluckytyphlosion2015-08-281-8/+1
* | Attempt to make yellow buildable, part 7.luckytyphlosion2015-08-031-4/+4
* | Attempt to make Yellow buildable, part 2.luckytyphlosion2015-08-011-1/+1
* | Complete documentation of bank3dluckytyphlosion2015-07-068-24/+24
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* user xor operator for clearing status flagsxCrystal2015-04-091-1/+1
* Document DisableEffect and CheckEnemyStatusConditionsxCrystal2015-04-091-1/+1
* Document move effectsxCrystal2015-04-0811-129/+158
* Rename battle files and split move effects Part 4xCrystal2015-04-014-0/+352
* Rename battle files and split move effects Part 3xCrystal2015-04-013-0/+100
* Rename battle files and split move effects Part 2xCrystal2015-04-013-0/+140
* Rename battle files and split move effects Part 1xCrystal2015-04-014-0/+282