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* Replace bankswitch jumps with jpab, also fix hardcoded bank reference.luckytyphlosion2016-04-09
* More bankF documentation.luckytyphlosion2016-01-16
* More BankF documentationluckytyphlosion2016-01-09
* BankF documentation from HasMonFainted to Func_3d536luckytyphlosion2015-12-31
* engine/battle/trainer_ai.asmluckytyphlosion2015-12-06
* BankA misc functionsluckytyphlosion2015-11-28
* engine/battle/moveEffects/substitute_effect.asm and ActivatePCluckytyphlosion2015-11-28
* Bank 4 moveEffectsluckytyphlosion2015-11-15
* drain_hp_effect.asmluckytyphlosion2015-11-13
* overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion2015-10-29
* Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-30
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| * named battle and learn move variablesYamaArashi2015-08-14
| * jpab/jpba macrosYamaArashi2015-07-19
| * Consolidate coord macrosdannye2015-07-18
| * some battle animation stuffYamaArashi2015-07-12
| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
| * Clean up white spaceU-Daniel-PC\Daniel2015-06-11
* | Fix bank3d so it matches baserom.gbcluckytyphlosion2015-08-28
* | Attempt to make yellow buildable, part 7.luckytyphlosion2015-08-03
* | Attempt to make Yellow buildable, part 2.luckytyphlosion2015-08-01
* | Complete documentation of bank3dluckytyphlosion2015-07-06
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* user xor operator for clearing status flagsxCrystal2015-04-09
* Document DisableEffect and CheckEnemyStatusConditionsxCrystal2015-04-09
* Document move effectsxCrystal2015-04-08
* Rename battle files and split move effects Part 4xCrystal2015-04-01
* Rename battle files and split move effects Part 3xCrystal2015-04-01
* Rename battle files and split move effects Part 2xCrystal2015-04-01
* Rename battle files and split move effects Part 1xCrystal2015-04-01