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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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moveEffects
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Author
Age
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Replace bankswitch jumps with jpab, also fix hardcoded bank reference.
luckytyphlosion
2016-04-09
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More bankF documentation.
luckytyphlosion
2016-01-16
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More BankF documentation
luckytyphlosion
2016-01-09
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BankF documentation from HasMonFainted to Func_3d536
luckytyphlosion
2015-12-31
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engine/battle/trainer_ai.asm
luckytyphlosion
2015-12-06
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BankA misc functions
luckytyphlosion
2015-11-28
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engine/battle/moveEffects/substitute_effect.asm and ActivatePC
luckytyphlosion
2015-11-28
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Bank 4 moveEffects
luckytyphlosion
2015-11-15
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drain_hp_effect.asm
luckytyphlosion
2015-11-13
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overworld item & movement code, cable club code, remove more instances of W_,...
luckytyphlosion
2015-10-29
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Merge branch 'master' of https://github.com/iimarckus/pokered
luckytyphlosion
2015-08-30
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named battle and learn move variables
YamaArashi
2015-08-14
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jpab/jpba macros
YamaArashi
2015-07-19
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Consolidate coord macros
dannye
2015-07-18
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some battle animation stuff
YamaArashi
2015-07-12
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Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
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Clean up white space
U-Daniel-PC\Daniel
2015-06-11
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Fix bank3d so it matches baserom.gbc
luckytyphlosion
2015-08-28
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Attempt to make yellow buildable, part 7.
luckytyphlosion
2015-08-03
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Attempt to make Yellow buildable, part 2.
luckytyphlosion
2015-08-01
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Complete documentation of bank3d
luckytyphlosion
2015-07-06
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/
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user xor operator for clearing status flags
xCrystal
2015-04-09
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Document DisableEffect and CheckEnemyStatusConditions
xCrystal
2015-04-09
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Document move effects
xCrystal
2015-04-08
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Rename battle files and split move effects Part 4
xCrystal
2015-04-01
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Rename battle files and split move effects Part 3
xCrystal
2015-04-01
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Rename battle files and split move effects Part 2
xCrystal
2015-04-01
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Rename battle files and split move effects Part 1
xCrystal
2015-04-01