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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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battle
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wild_encounters.asm
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Author
Age
Files
Lines
*
Split `hSpriteIndexOrTextID` into `hSpriteIndex` and `hTextID` (#462)
Sylvie
2024-09-18
1
-1
/
+1
*
Identify wcf91 as wCurPartySpecies, wCurItem, and wCurListMenuItem (#457)
Sylvie
2024-08-04
1
-1
/
+1
*
Identify various flag labels and bit constants (#454)
Sylvie
2024-07-16
1
-4
/
+4
*
Use constants to delineate map types, and factor out more data
Rangi
2020-08-31
1
-1
/
+1
*
Sync coordinate macros with pokecrystal
Rangi
2020-07-07
1
-2
/
+2
*
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2020-07-06
1
-2
/
+2
*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
1
-3
/
+3
*
Add subdirectories to data/ similar to pokecrystal
Rangi
2020-07-03
1
-1
/
+1
*
Move more tables from engine/ to data/
Rangi
2020-06-23
1
-15
/
+1
*
remove address comments
YamaArashi
2016-06-11
1
-2
/
+2
*
No more wram_constants.asm
dannye
2015-08-30
1
-2
/
+2
*
No more W_
dannye
2015-08-30
1
-8
/
+8
*
fixed hram aliases and named wram var
YamaArashi
2015-07-23
1
-5
/
+5
*
Consolidate coord macros
dannye
2015-07-18
1
-1
/
+1
*
fix variable naming
YamaArashi
2015-07-18
1
-1
/
+1
*
Clean up white space
U-Daniel-PC\Daniel
2015-06-11
1
-4
/
+4
*
ANSI->UTF-8
U-Daniel-PC\Daniel
2015-06-04
1
-5
/
+5
*
Rename battle files and split move effects Part 1
xCrystal
2015-04-01
1
-0
/
+118