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path: root/engine/battle/wild_encounters.asm (follow)
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* Use constants to delineate map types, and factor out more dataRangi2020-08-311-1/+1
* Sync coordinate macros with pokecrystalRangi2020-07-071-2/+2
* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-061-2/+2
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-3/+3
* Add subdirectories to data/ similar to pokecrystalRangi2020-07-031-1/+1
* Move more tables from engine/ to data/Rangi2020-06-231-15/+1
* remove address commentsYamaArashi2016-06-111-2/+2
* No more wram_constants.asmdannye2015-08-301-2/+2
* No more W_dannye2015-08-301-8/+8
* fixed hram aliases and named wram varYamaArashi2015-07-231-5/+5
* Consolidate coord macrosdannye2015-07-181-1/+1
* fix variable namingYamaArashi2015-07-181-1/+1
* Clean up white spaceU-Daniel-PC\Daniel2015-06-111-4/+4
* ANSI->UTF-8U-Daniel-PC\Daniel2015-06-041-5/+5
* Rename battle files and split move effects Part 1xCrystal2015-04-011-0/+118