| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Use constants to delineate map types, and factor out more data | Rangi | 2020-08-31 | 1 | -1/+1 |
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| * | Sync coordinate macros with pokecrystal | Rangi | 2020-07-07 | 1 | -2/+2 |
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| * | callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar | Rangi | 2020-07-06 | 1 | -2/+2 |
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| * | Specify the ldh instruction, don't turn ld into ldh | Rangi | 2020-07-06 | 1 | -3/+3 |
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| * | Add subdirectories to data/ similar to pokecrystal | Rangi | 2020-07-03 | 1 | -1/+1 |
| | | | | | Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/. | ||||
| * | Move more tables from engine/ to data/ | Rangi | 2020-06-23 | 1 | -15/+1 |
| | | | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm. | ||||
| * | remove address comments | YamaArashi | 2016-06-11 | 1 | -2/+2 |
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| * | No more wram_constants.asm | dannye | 2015-08-30 | 1 | -2/+2 |
| | | | | | unfortunately, this means manually declaring the wEnemyMon1 party struct | ||||
| * | No more W_ | dannye | 2015-08-30 | 1 | -8/+8 |
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| * | fixed hram aliases and named wram var | YamaArashi | 2015-07-23 | 1 | -5/+5 |
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| * | Consolidate coord macros | dannye | 2015-07-18 | 1 | -1/+1 |
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| * | fix variable naming | YamaArashi | 2015-07-18 | 1 | -1/+1 |
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| * | Clean up white space | U-Daniel-PC\Daniel | 2015-06-11 | 1 | -4/+4 |
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| * | ANSI->UTF-8 | U-Daniel-PC\Daniel | 2015-06-04 | 1 | -5/+5 |
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| * | Rename battle files and split move effects Part 1 | xCrystal | 2015-04-01 | 1 | -0/+118 |
| 1.asm, 4.asm, and 4_2.asm | |||||
