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* Merge branch 'master' of https://github.com/pret/pokereddannye2020-12-153-14/+15
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| * Update related tile animation constantsSatoMew2020-11-292-2/+2
| * Label and document hFFD7 more accuratelySatoMew2020-11-292-4/+4
| * Keep wGrassMons and wWaterMons together with a UNIONRangi2020-11-281-8/+9
* | Merge branch 'master' of https://github.com/pret/pokereddannye2020-11-147-1/+1
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| * Fix file modesdannye2020-11-146-0/+0
| * Use more joypad constantsdannye2020-11-071-7/+7
| * Sync more with pokeyellowRangi2020-11-062-9/+9
| * Sync more with pokeyellowRangi2020-11-0512-51/+54
| * Remove trailing whitespaceRangi2020-11-051-1/+1
| * All battle back pictures end with "b"Rangi2020-11-051-1/+1
| * Some formatting changesRangi2020-10-192-38/+45
| * Replace ghost Marowak's ambiguous constantSatoMew2020-09-223-3/+3
| * Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi2020-08-313-3/+3
| * Use constants to delineate map types, and factor out more dataRangi2020-08-312-4/+1
| * Add comments associating constants with data, and identify some more dataRangi2020-07-201-7/+7
| * Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-171-4/+16
| * Define constants for subanimations' base coords and frame block modesRangi2020-07-171-3/+3
| * Identify remaining tilemap IDsRangi2020-07-171-8/+8
| * SONY -> RIVALRangi2020-07-173-6/+6
| * Update sprite namesRangi2020-07-171-19/+19
| * Factor out animation tilemapsRangi2020-07-161-92/+1
| * Define constants for subanimation transform typesRangi2020-07-161-15/+15
| * Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-161-19/+18
| * Use a macro for BattleTransition_DoubleCircle dataRangi2020-07-161-80/+29
| * Separate move/battle animation data from move data (to do: further identify a...Rangi2020-07-161-4/+4
| * Define constants for default trainer DVsRangi2020-07-161-2/+2
| * Clean up some data, using macros for multiline list entriesRangi2020-07-141-4/+4
| * Use 'tile' and 'tiles' macrosRangi2020-07-074-11/+10
| * Sync coordinate macros with pokecrystalRangi2020-07-0713-155/+155
| * Use HIGH() and LOW()Rangi2020-07-072-29/+30
| * callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-0617-79/+79
| * Use ASCII quotes in commentsRangi2020-07-062-3/+3
| * Specify the ldh instruction, don't turn ld into ldhRangi2020-07-0626-440/+440
| * Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-051-1/+1
| * Logical spacing in data/sgb/sgb_palettes.asmRangi2020-07-051-4/+4
| * Use constants for damage limits in CalculateDamageRangi2020-07-051-28/+34
| * Correct comments in AISwitchIfEnoughMonsRangi2020-07-051-2/+2
| * Port pokecrystal's formatting of text commands and special charactersRangi2020-07-0420-299/+300
| * Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported b...Rangi2020-07-043-10/+10
| * Replace raw hex values with HRAM constantsRangi2020-07-033-5/+5
| * H_CONSTANTNAMES -> hConstantNamesRangi2020-07-0324-342/+342
| * Organize macros/ like pokecrystalRangi2020-07-031-1/+1
| * Reorganize constants/Rangi2020-07-031-2/+2
| * Add subdirectories to data/ similar to pokecrystalRangi2020-07-038-17/+17
| * Add subdirectories to engine/ similar to pokecrystalRangi2020-07-0216-1/+1
| * Remove RAM address commentsRangi2020-06-272-4/+4
| * Organize gfx/Rangi2020-06-273-7/+7
| * Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi2020-06-273-6/+6
| * Move more tables from engine/ to data/Rangi2020-06-239-2430/+1511