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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
*
Use money macro for TrainerPicAndMoneyPointers.
Marcus Huderle
2015-02-04
*
Clean up white space, fix label typo
U-Daniel-PC\Daniel
2015-01-22
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fix duplicate labels
xCrystal
2015-01-21
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some constants in stat up/down effects
xCrystal
2015-01-20
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rename some labels
xCrystal
2015-01-20
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add commentary to move effects
xCrystal
2015-01-20
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add commentary
xCrystal
2015-01-04
*
Clean up type names.
yenatch
2014-12-10
*
Fix typo introduced in last commit.
IIMarckus
2014-10-22
*
Add Yellow’s slot machine graphics.
IIMarckus
2014-10-21
*
Kill version.asm.
IIMarckus
2014-10-17
*
Better document the “can encounter Pokémon outside grass” code.
IIMarckus
2014-10-10
*
Add a lot of Yellow text changes.
IIMarckus
2014-10-10
*
Accidentally committed .orig files from merge dff0cdeb.
yenatch
2014-09-23
*
Rename hVBlank* constants to h*.
yenatch
2014-09-23
*
Merge remote-tracking branch 'YamaArashi/master'
yenatch
2014-09-20
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\
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*
Commented/labelled misc functions
YamaArashi
2014-09-14
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*
Commented more sprite and map code
YamaArashi
2014-09-13
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*
Labelled and commented mostly sprite-related things
YamaArashi
2014-09-09
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*
Labelled many functions/variables
YamaArashi
2014-08-08
*
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Use move animation constants instead of static values.
yenatch
2014-09-17
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Use PARTY_LENGTH and related constants in menu and hud code.
yenatch
2014-08-22
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Fix static banks passed into GetName.
yenatch
2014-08-07
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/
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
*
Use macros to define predefs.
yenatch
2014-06-16
*
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
*
Remove generated "indirect jump" comments.
yenatch
2014-06-16
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
*
Use MAX_LEVEL instead of 100/$64
U-Fish-PC\Daniel
2014-06-10
*
Merge branch 'master' of https://github.com/yenatch/pokered
U-Fish-PC\Daniel
2014-05-30
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\
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*
Use VRAM constants where applicable.
yenatch
2014-05-29
*
|
Fix IsDungeonMap comments
U-Fish-PC\Daniel
2014-05-30
*
|
Label and comment BattleTransition
U-Fish-PC\Daniel
2014-05-29
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/
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
*
Label BCD math predefs.
yenatch
2014-05-25
*
Rename joypad registers.
yenatch
2014-05-25
*
Clean up some bank 3 functions and rename flag action functions.
yenatch
2014-05-25
*
Rename random number function and hram labels.
yenatch
2014-05-24
*
Comment some more bank 0 functions.
yenatch
2014-05-23
*
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
2014-05-23
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22