aboutsummaryrefslogtreecommitdiffstats
path: root/engine/battle (follow)
Commit message (Expand)AuthorAge
* Use money macro for TrainerPicAndMoneyPointers.Marcus Huderle2015-02-04
* Clean up white space, fix label typoU-Daniel-PC\Daniel2015-01-22
* fix duplicate labelsxCrystal2015-01-21
* some constants in stat up/down effectsxCrystal2015-01-20
* rename some labelsxCrystal2015-01-20
* add commentary to move effectsxCrystal2015-01-20
* add commentaryxCrystal2015-01-04
* Clean up type names.yenatch2014-12-10
* Fix typo introduced in last commit.IIMarckus2014-10-22
* Add Yellow’s slot machine graphics.IIMarckus2014-10-21
* Kill version.asm.IIMarckus2014-10-17
* Better document the “can encounter Pokémon outside grass” code.IIMarckus2014-10-10
* Add a lot of Yellow text changes.IIMarckus2014-10-10
* Accidentally committed .orig files from merge dff0cdeb.yenatch2014-09-23
* Rename hVBlank* constants to h*.yenatch2014-09-23
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-20
|\
| * Commented/labelled misc functionsYamaArashi2014-09-14
| * Commented more sprite and map codeYamaArashi2014-09-13
| * Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
| * Labelled many functions/variablesYamaArashi2014-08-08
* | Use move animation constants instead of static values.yenatch2014-09-17
* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-22
* | Fix static banks passed into GetName.yenatch2014-08-07
|/
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-25
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
* Use macros to define predefs.yenatch2014-06-16
* Rename predef functions so they aren't excessive in length.yenatch2014-06-16
* Remove generated "indirect jump" comments.yenatch2014-06-16
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-10
* Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-05-30
|\
| * Use VRAM constants where applicable.yenatch2014-05-29
* | Fix IsDungeonMap commentsU-Fish-PC\Daniel2014-05-30
* | Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-29
|/
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
* Label BCD math predefs.yenatch2014-05-25
* Rename joypad registers.yenatch2014-05-25
* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-25
* Rename random number function and hram labels.yenatch2014-05-24
* Comment some more bank 0 functions.yenatch2014-05-23
* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-23
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22