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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Author
Age
Files
Lines
*
Use the same music headers as pokecrystal (#382)
Rangi
2022-08-11
2
-4
/
+4
*
Update comments related to Swift and Substitute checks (#380)
SatoMew
2022-08-11
1
-2
/
+2
*
Clarify how Metronome picks a move
Rangi
2022-07-26
1
-2
/
+3
*
Identify some `.asm_*` labels
Rangi
2022-07-10
1
-2
/
+2
*
wOAMBuffer -> wShadowOAM (#370)
Colton G. Rushton
2022-07-09
5
-24
/
+24
*
Stop_reducing_move_anim_flashing_Dream_Eater -> Stop_reducing_move_anim_flash...
vulcandth
2022-06-30
1
-1
/
+1
*
`cp MR_FUJIS_HOUSE` -> `cp POKEMON_TOWER_7F + 1`
Rangi
2022-06-17
1
-1
/
+1
*
Rename `SLP` to `SLP_MASK` (#361)
vulcandth
2022-06-17
2
-8
/
+8
*
RGBDS syntax updates (#358)
vulcandth
2022-06-06
2
-2
/
+2
*
Improved Virtual Console patch identifiers (#357)
vulcandth
2022-06-06
2
-39
/
+41
*
Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351)
vulcandth
2022-03-26
2
-0
/
+54
*
Gen 1's Minimize graphic was not a complete 8x8 tile
Rangi
2022-03-04
1
-2
/
+10
*
Use ~X instead of $ff ^ X
Rangi
2021-11-23
2
-3
/
+3
*
Add some constants for options (#344)
Yoann Fievez
2021-11-05
3
-3
/
+3
*
Refactorize check button pressed (#340)
Yoann Fievez
2021-11-05
1
-3
/
+3
*
Comment on the CooltrainerFAI bug
Rangi
2021-11-03
1
-0
/
+3
*
Identify some percentage constant values
Rangi
2021-11-02
3
-22
/
+22
*
Fix typos (#334)
Amber Brault
2021-09-26
1
-1
/
+1
*
wcf4b -> wStringBuffer
Rangi
2021-08-28
2
-8
/
+8
*
Correct comments on SwitchAndTeleportEffect
SnorlaxMonster
2021-06-14
1
-2
/
+2
*
More WRAM label cleanup (still needs UNIONs and renaming)
Rangi
2021-05-31
1
-4
/
+4
*
Improve some RAM formatting
Rangi
2021-05-31
1
-1
/
+1
*
Use BANK("Pics #") for Pokémon and trainer pics
Rangi
2021-05-06
1
-1
/
+2
*
Use {interpolation} to generate sequences of RAM labels
Rangi
2021-04-27
2
-2
/
+2
*
Fix incorrect sfx id
dannye
2021-03-30
1
-1
/
+1
*
Verify data table and name list sizes with assertion macros
Rangi
2021-03-25
3
-8
/
+8
*
Clean up handling of extra effective status effects
dannye
2021-02-21
1
-11
/
+13
*
Identify hUILayoutFlags
Rangi
2021-02-13
1
-6
/
+6
*
Update related tile animation constants
SatoMew
2020-11-29
2
-2
/
+2
*
Label and document hFFD7 more accurately
SatoMew
2020-11-29
2
-4
/
+4
*
Keep wGrassMons and wWaterMons together with a UNION
Rangi
2020-11-28
1
-8
/
+9
*
Fix file modes
dannye
2020-11-14
6
-0
/
+0
*
Use more joypad constants
dannye
2020-11-07
1
-7
/
+7
*
Sync more with pokeyellow
Rangi
2020-11-06
2
-9
/
+9
*
Sync more with pokeyellow
Rangi
2020-11-05
12
-51
/
+54
*
Remove trailing whitespace
Rangi
2020-11-05
1
-1
/
+1
*
All battle back pictures end with "b"
Rangi
2020-11-05
1
-1
/
+1
*
Some formatting changes
Rangi
2020-10-19
2
-38
/
+45
*
Replace ghost Marowak's ambiguous constant
SatoMew
2020-09-22
3
-3
/
+3
*
Define a constant for the ghost Marowak (hard-coded throughout the engine, li...
Rangi
2020-08-31
3
-3
/
+3
*
Use constants to delineate map types, and factor out more data
Rangi
2020-08-31
2
-4
/
+1
*
Add comments associating constants with data, and identify some more data
Rangi
2020-07-20
1
-7
/
+7
*
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
2020-07-17
1
-4
/
+16
*
Define constants for subanimations' base coords and frame block modes
Rangi
2020-07-17
1
-3
/
+3
*
Identify remaining tilemap IDs
Rangi
2020-07-17
1
-8
/
+8
*
SONY -> RIVAL
Rangi
2020-07-17
3
-6
/
+6
*
Update sprite names
Rangi
2020-07-17
1
-19
/
+19
*
Factor out animation tilemaps
Rangi
2020-07-16
1
-92
/
+1
*
Define constants for subanimation transform types
Rangi
2020-07-16
1
-15
/
+15
*
Use a battle_anim macro for move animations' special effects and subanimations
Rangi
2020-07-16
1
-19
/
+18
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