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* Use the same music headers as pokecrystal (#382)Rangi2022-08-112-4/+4
* Update comments related to Swift and Substitute checks (#380)SatoMew2022-08-111-2/+2
* Clarify how Metronome picks a moveRangi2022-07-261-2/+3
* Identify some `.asm_*` labelsRangi2022-07-101-2/+2
* wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-095-24/+24
* Stop_reducing_move_anim_flashing_Dream_Eater -> Stop_reducing_move_anim_flash...vulcandth2022-06-301-1/+1
* `cp MR_FUJIS_HOUSE` -> `cp POKEMON_TOWER_7F + 1`Rangi2022-06-171-1/+1
* Rename `SLP` to `SLP_MASK` (#361)vulcandth2022-06-172-8/+8
* RGBDS syntax updates (#358)vulcandth2022-06-062-2/+2
* Improved Virtual Console patch identifiers (#357)vulcandth2022-06-062-39/+41
* Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351)vulcandth2022-03-262-0/+54
* Gen 1's Minimize graphic was not a complete 8x8 tileRangi2022-03-041-2/+10
* Use ~X instead of $ff ^ XRangi2021-11-232-3/+3
* Add some constants for options (#344)Yoann Fievez2021-11-053-3/+3
* Refactorize check button pressed (#340)Yoann Fievez2021-11-051-3/+3
* Comment on the CooltrainerFAI bugRangi2021-11-031-0/+3
* Identify some percentage constant valuesRangi2021-11-023-22/+22
* Fix typos (#334)Amber Brault2021-09-261-1/+1
* wcf4b -> wStringBufferRangi2021-08-282-8/+8
* Correct comments on SwitchAndTeleportEffectSnorlaxMonster2021-06-141-2/+2
* More WRAM label cleanup (still needs UNIONs and renaming)Rangi2021-05-311-4/+4
* Improve some RAM formattingRangi2021-05-311-1/+1
* Use BANK("Pics #") for Pokémon and trainer picsRangi2021-05-061-1/+2
* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-272-2/+2
* Fix incorrect sfx iddannye2021-03-301-1/+1
* Verify data table and name list sizes with assertion macrosRangi2021-03-253-8/+8
* Clean up handling of extra effective status effectsdannye2021-02-211-11/+13
* Identify hUILayoutFlagsRangi2021-02-131-6/+6
* Update related tile animation constantsSatoMew2020-11-292-2/+2
* Label and document hFFD7 more accuratelySatoMew2020-11-292-4/+4
* Keep wGrassMons and wWaterMons together with a UNIONRangi2020-11-281-8/+9
* Fix file modesdannye2020-11-146-0/+0
* Use more joypad constantsdannye2020-11-071-7/+7
* Sync more with pokeyellowRangi2020-11-062-9/+9
* Sync more with pokeyellowRangi2020-11-0512-51/+54
* Remove trailing whitespaceRangi2020-11-051-1/+1
* All battle back pictures end with "b"Rangi2020-11-051-1/+1
* Some formatting changesRangi2020-10-192-38/+45
* Replace ghost Marowak's ambiguous constantSatoMew2020-09-223-3/+3
* Define a constant for the ghost Marowak (hard-coded throughout the engine, li...Rangi2020-08-313-3/+3
* Use constants to delineate map types, and factor out more dataRangi2020-08-312-4/+1
* Add comments associating constants with data, and identify some more dataRangi2020-07-201-7/+7
* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-171-4/+16
* Define constants for subanimations' base coords and frame block modesRangi2020-07-171-3/+3
* Identify remaining tilemap IDsRangi2020-07-171-8/+8
* SONY -> RIVALRangi2020-07-173-6/+6
* Update sprite namesRangi2020-07-171-19/+19
* Factor out animation tilemapsRangi2020-07-161-92/+1
* Define constants for subanimation transform typesRangi2020-07-161-15/+15
* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-161-19/+18