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* Use the same music headers as pokecrystal (#382)Rangi2022-08-112-4/+4
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* Update comments related to Swift and Substitute checks (#380)SatoMew2022-08-111-2/+2
| | | Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
* Clarify how Metronome picks a moveRangi2022-07-261-2/+3
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* Identify some `.asm_*` labelsRangi2022-07-101-2/+2
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* wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-095-24/+24
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* Stop_reducing_move_anim_flashing_Dream_Eater -> ↵vulcandth2022-06-301-1/+1
| | | | Stop_reducing_move_anim_flashing_Blizzard (#369)
* `cp MR_FUJIS_HOUSE` -> `cp POKEMON_TOWER_7F + 1`Rangi2022-06-171-1/+1
| | | | Fixes #362
* Rename `SLP` to `SLP_MASK` (#361)vulcandth2022-06-172-8/+8
| | | Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
* RGBDS syntax updates (#358)vulcandth2022-06-062-2/+2
| | | New MACRO and DEF syntax
* Improved Virtual Console patch identifiers (#357)vulcandth2022-06-062-39/+41
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* Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351)vulcandth2022-03-262-0/+54
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* Gen 1's Minimize graphic was not a complete 8x8 tileRangi2022-03-041-2/+10
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* Use ~X instead of $ff ^ XRangi2021-11-232-3/+3
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* Add some constants for options (#344)Yoann Fievez2021-11-053-3/+3
| | | Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
* Refactorize check button pressed (#340)Yoann Fievez2021-11-051-3/+3
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* Comment on the CooltrainerFAI bugRangi2021-11-031-0/+3
| | | | Fixes #308
* Identify some percentage constant valuesRangi2021-11-023-22/+22
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* Fix typos (#334)Amber Brault2021-09-261-1/+1
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* wcf4b -> wStringBufferRangi2021-08-282-8/+8
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* Correct comments on SwitchAndTeleportEffectSnorlaxMonster2021-06-141-2/+2
| | | | | | | The comments in the SwitchAndTeleportEffect section incorrectly stated that the random number was generated in the half-open interval [0, playerLevel + enemyLevel), instead of the closed interval [0, playerLevel + enemyLevel].
* More WRAM label cleanup (still needs UNIONs and renaming)Rangi2021-05-311-4/+4
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* Improve some RAM formattingRangi2021-05-311-1/+1
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* Use BANK("Pics #") for Pokémon and trainer picsRangi2021-05-061-1/+2
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* Use {interpolation} to generate sequences of RAM labelsRangi2021-04-272-2/+2
| | | | Fixes #319
* Fix incorrect sfx iddannye2021-03-301-1/+1
| | | | AUDIO_1 is loaded during trade animations, not AUDIO_2
* Verify data table and name list sizes with assertion macrosRangi2021-03-253-8/+8
| | | | Fixes #312
* Clean up handling of extra effective status effectsdannye2021-02-211-11/+13
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* Identify hUILayoutFlagsRangi2021-02-131-6/+6
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* Update related tile animation constantsSatoMew2020-11-292-2/+2
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* Label and document hFFD7 more accuratelySatoMew2020-11-292-4/+4
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* Keep wGrassMons and wWaterMons together with a UNIONRangi2020-11-281-8/+9
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* Fix file modesdannye2020-11-146-0/+0
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* Use more joypad constantsdannye2020-11-071-7/+7
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* Sync more with pokeyellowRangi2020-11-062-9/+9
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* Sync more with pokeyellowRangi2020-11-0512-51/+54
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* Remove trailing whitespaceRangi2020-11-051-1/+1
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* All battle back pictures end with "b"Rangi2020-11-051-1/+1
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* Some formatting changesRangi2020-10-192-38/+45
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* Replace ghost Marowak's ambiguous constantSatoMew2020-09-223-3/+3
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* Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵Rangi2020-08-313-3/+3
| | | | like the starters)
* Use constants to delineate map types, and factor out more dataRangi2020-08-312-4/+1
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* Add comments associating constants with data, and identify some more dataRangi2020-07-201-7/+7
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* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-171-4/+16
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* Define constants for subanimations' base coords and frame block modesRangi2020-07-171-3/+3
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* Identify remaining tilemap IDsRangi2020-07-171-8/+8
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* SONY -> RIVALRangi2020-07-173-6/+6
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* Update sprite namesRangi2020-07-171-19/+19
| | | | These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
* Factor out animation tilemapsRangi2020-07-161-92/+1
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* Define constants for subanimation transform typesRangi2020-07-161-15/+15
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* Use a battle_anim macro for move animations' special effects and subanimationsRangi2020-07-161-19/+18
| | | | Move animations' sound IDs are off by one from move IDs.