| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Use the same music headers as pokecrystal (#382) | Rangi | 2022-08-11 | 2 | -4/+4 |
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| * | Update comments related to Swift and Substitute checks (#380) | SatoMew | 2022-08-11 | 1 | -2/+2 |
| | | | | Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com> | ||||
| * | Clarify how Metronome picks a move | Rangi | 2022-07-26 | 1 | -2/+3 |
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| * | Identify some `.asm_*` labels | Rangi | 2022-07-10 | 1 | -2/+2 |
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| * | wOAMBuffer -> wShadowOAM (#370) | Colton G. Rushton | 2022-07-09 | 5 | -24/+24 |
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| * | Stop_reducing_move_anim_flashing_Dream_Eater -> ↵ | vulcandth | 2022-06-30 | 1 | -1/+1 |
| | | | | | Stop_reducing_move_anim_flashing_Blizzard (#369) | ||||
| * | `cp MR_FUJIS_HOUSE` -> `cp POKEMON_TOWER_7F + 1` | Rangi | 2022-06-17 | 1 | -1/+1 |
| | | | | | Fixes #362 | ||||
| * | Rename `SLP` to `SLP_MASK` (#361) | vulcandth | 2022-06-17 | 2 | -8/+8 |
| | | | | Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com> | ||||
| * | RGBDS syntax updates (#358) | vulcandth | 2022-06-06 | 2 | -2/+2 |
| | | | | New MACRO and DEF syntax | ||||
| * | Improved Virtual Console patch identifiers (#357) | vulcandth | 2022-06-06 | 2 | -39/+41 |
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| * | Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351) | vulcandth | 2022-03-26 | 2 | -0/+54 |
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| * | Gen 1's Minimize graphic was not a complete 8x8 tile | Rangi | 2022-03-04 | 1 | -2/+10 |
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| * | Use ~X instead of $ff ^ X | Rangi | 2021-11-23 | 2 | -3/+3 |
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| * | Add some constants for options (#344) | Yoann Fievez | 2021-11-05 | 3 | -3/+3 |
| | | | | Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com> | ||||
| * | Refactorize check button pressed (#340) | Yoann Fievez | 2021-11-05 | 1 | -3/+3 |
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| * | Comment on the CooltrainerFAI bug | Rangi | 2021-11-03 | 1 | -0/+3 |
| | | | | | Fixes #308 | ||||
| * | Identify some percentage constant values | Rangi | 2021-11-02 | 3 | -22/+22 |
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| * | Fix typos (#334) | Amber Brault | 2021-09-26 | 1 | -1/+1 |
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| * | wcf4b -> wStringBuffer | Rangi | 2021-08-28 | 2 | -8/+8 |
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| * | Correct comments on SwitchAndTeleportEffect | SnorlaxMonster | 2021-06-14 | 1 | -2/+2 |
| | | | | | | | | The comments in the SwitchAndTeleportEffect section incorrectly stated that the random number was generated in the half-open interval [0, playerLevel + enemyLevel), instead of the closed interval [0, playerLevel + enemyLevel]. | ||||
| * | More WRAM label cleanup (still needs UNIONs and renaming) | Rangi | 2021-05-31 | 1 | -4/+4 |
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| * | Improve some RAM formatting | Rangi | 2021-05-31 | 1 | -1/+1 |
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| * | Use BANK("Pics #") for Pokémon and trainer pics | Rangi | 2021-05-06 | 1 | -1/+2 |
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| * | Use {interpolation} to generate sequences of RAM labels | Rangi | 2021-04-27 | 2 | -2/+2 |
| | | | | | Fixes #319 | ||||
| * | Fix incorrect sfx id | dannye | 2021-03-30 | 1 | -1/+1 |
| | | | | | AUDIO_1 is loaded during trade animations, not AUDIO_2 | ||||
| * | Verify data table and name list sizes with assertion macros | Rangi | 2021-03-25 | 3 | -8/+8 |
| | | | | | Fixes #312 | ||||
| * | Clean up handling of extra effective status effects | dannye | 2021-02-21 | 1 | -11/+13 |
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| * | Identify hUILayoutFlags | Rangi | 2021-02-13 | 1 | -6/+6 |
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| * | Update related tile animation constants | SatoMew | 2020-11-29 | 2 | -2/+2 |
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| * | Label and document hFFD7 more accurately | SatoMew | 2020-11-29 | 2 | -4/+4 |
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| * | Keep wGrassMons and wWaterMons together with a UNION | Rangi | 2020-11-28 | 1 | -8/+9 |
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| * | Fix file modes | dannye | 2020-11-14 | 6 | -0/+0 |
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| * | Use more joypad constants | dannye | 2020-11-07 | 1 | -7/+7 |
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| * | Sync more with pokeyellow | Rangi | 2020-11-06 | 2 | -9/+9 |
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| * | Sync more with pokeyellow | Rangi | 2020-11-05 | 12 | -51/+54 |
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| * | Remove trailing whitespace | Rangi | 2020-11-05 | 1 | -1/+1 |
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| * | All battle back pictures end with "b" | Rangi | 2020-11-05 | 1 | -1/+1 |
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| * | Some formatting changes | Rangi | 2020-10-19 | 2 | -38/+45 |
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| * | Replace ghost Marowak's ambiguous constant | SatoMew | 2020-09-22 | 3 | -3/+3 |
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| * | Define a constant for the ghost Marowak (hard-coded throughout the engine, ↵ | Rangi | 2020-08-31 | 3 | -3/+3 |
| | | | | | like the starters) | ||||
| * | Use constants to delineate map types, and factor out more data | Rangi | 2020-08-31 | 2 | -4/+1 |
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| * | Add comments associating constants with data, and identify some more data | Rangi | 2020-07-20 | 1 | -7/+7 |
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| * | Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal | Rangi | 2020-07-17 | 1 | -4/+16 |
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| * | Define constants for subanimations' base coords and frame block modes | Rangi | 2020-07-17 | 1 | -3/+3 |
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| * | Identify remaining tilemap IDs | Rangi | 2020-07-17 | 1 | -8/+8 |
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| * | SONY -> RIVAL | Rangi | 2020-07-17 | 3 | -6/+6 |
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| * | Update sprite names | Rangi | 2020-07-17 | 1 | -19/+19 |
| | | | | | These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible | ||||
| * | Factor out animation tilemaps | Rangi | 2020-07-16 | 1 | -92/+1 |
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| * | Define constants for subanimation transform types | Rangi | 2020-07-16 | 1 | -15/+15 |
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| * | Use a battle_anim macro for move animations' special effects and subanimations | Rangi | 2020-07-16 | 1 | -19/+18 |
| | | | | | Move animations' sound IDs are off by one from move IDs. | ||||
