| Commit message (Collapse) | Author | Age |
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This matches the in-game text, e.g. Pewter is "A Stone Gray City"
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Also identify `wPPUpCountAndMaxPP`
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* Use MEGA_PUNCH constant in explosion animation routine
* Add AnimationType constants and assert
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Co-authored-by: vulcandth <vulcandth@gmail.com>
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Co-authored-by: Rangi <remy.oukaour+rangi42@gmail.com>
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Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
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Stop_reducing_move_anim_flashing_Blizzard (#369)
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Fixes #362
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Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
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New MACRO and DEF syntax
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Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
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Fixes #308
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The comments in the SwitchAndTeleportEffect section incorrectly stated
that the random number was generated in the
half-open interval [0, playerLevel + enemyLevel),
instead of the closed interval [0, playerLevel + enemyLevel].
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Fixes #319
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AUDIO_1 is loaded during trade animations, not AUDIO_2
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