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* Use macros to define predefs.yenatch2014-06-162-2/+2
* Rename predef functions so they aren't excessive in length.yenatch2014-06-163-8/+9
* Remove generated "indirect jump" comments.yenatch2014-06-167-34/+34
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-1417-412/+412
* Use MAX_LEVEL instead of 100/$64U-Fish-PC\Daniel2014-06-101-1/+1
* Merge branch 'master' of https://github.com/yenatch/pokeredU-Fish-PC\Daniel2014-05-304-40/+40
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| * Use VRAM constants where applicable.yenatch2014-05-294-40/+40
* | Fix IsDungeonMap commentsU-Fish-PC\Daniel2014-05-301-2/+3
* | Label and comment BattleTransitionU-Fish-PC\Daniel2014-05-292-264/+288
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-2620-1507/+1507
* Label BCD math predefs.yenatch2014-05-253-5/+5
* Rename joypad registers.yenatch2014-05-251-1/+1
* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-252-24/+24
* Rename random number function and hram labels.yenatch2014-05-243-57/+64
* Comment some more bank 0 functions.yenatch2014-05-233-14/+14
* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-233-6/+6
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-2220-0/+16129