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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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Age
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*
Use macros to define predefs.
yenatch
2014-06-16
2
-2
/
+2
*
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
3
-8
/
+9
*
Remove generated "indirect jump" comments.
yenatch
2014-06-16
7
-34
/
+34
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
17
-412
/
+412
*
Use MAX_LEVEL instead of 100/$64
U-Fish-PC\Daniel
2014-06-10
1
-1
/
+1
*
Merge branch 'master' of https://github.com/yenatch/pokered
U-Fish-PC\Daniel
2014-05-30
4
-40
/
+40
|
\
|
*
Use VRAM constants where applicable.
yenatch
2014-05-29
4
-40
/
+40
*
|
Fix IsDungeonMap comments
U-Fish-PC\Daniel
2014-05-30
1
-2
/
+3
*
|
Label and comment BattleTransition
U-Fish-PC\Daniel
2014-05-29
2
-264
/
+288
|
/
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
20
-1507
/
+1507
*
Label BCD math predefs.
yenatch
2014-05-25
3
-5
/
+5
*
Rename joypad registers.
yenatch
2014-05-25
1
-1
/
+1
*
Clean up some bank 3 functions and rename flag action functions.
yenatch
2014-05-25
2
-24
/
+24
*
Rename random number function and hram labels.
yenatch
2014-05-24
3
-57
/
+64
*
Comment some more bank 0 functions.
yenatch
2014-05-23
3
-14
/
+14
*
Comment some bank 0 functions, and add wram labels for Predef.
yenatch
2014-05-23
3
-6
/
+6
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
20
-0
/
+16129
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