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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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2020-08-31
Use constants to delineate map types, and factor out more data
Rangi
1
-21
/
+2
2020-08-30
Document more hidden object data and behavior
Rangi
1
-27
/
+20
2020-07-17
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
1
-8
/
+14
2020-07-16
Revise some map scripts, mostly for getting items
Rangi
1
-1
/
+1
2020-07-15
Disassemble the BLUEMONS.GB debug ROM
Rangi
1
-0
/
+4
2020-07-08
Factor out MapBadgeFlags and EscapeRopeTilesets data tables
Rangi
1
-11
/
+2
2020-07-07
Use 'tile' and 'tiles' macros
Rangi
1
-1
/
+1
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
5
-10
/
+10
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2
-2
/
+2
2020-07-06
Use ASCII quotes in comments
Rangi
1
-1
/
+1
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
6
-27
/
+27
2020-07-06
text_linkpromptbutton -> text_waitbutton
Rangi
1
-2
/
+2
2020-07-05
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
9
-10
/
+10
2020-07-04
Port pokecrystal's formatting of text commands and special characters
Rangi
24
-179
/
+181
2020-07-03
Replace raw hex values with HRAM constants
Rangi
2
-8
/
+8
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
2
-3
/
+3
2020-07-03
Organize macros/ like pokecrystal
Rangi
2
-2
/
+2
2020-07-03
Make suggested edits:
Rangi
1
-0
/
+0
2020-07-03
Split up engine/events/hidden_object_functions
Rangi
25
-0
/
+1338