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* Use constants to delineate map types, and factor out more dataRangi2020-08-311-21/+2
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* Document more hidden object data and behaviorRangi2020-08-301-27/+20
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* Port dbsprite macro for OAM y,x,tile,attr data from pokecrystalRangi2020-07-171-8/+14
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* Revise some map scripts, mostly for getting itemsRangi2020-07-161-1/+1
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* Disassemble the BLUEMONS.GB debug ROMRangi2020-07-151-0/+4
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* Factor out MapBadgeFlags and EscapeRopeTilesets data tablesRangi2020-07-081-11/+2
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* Use 'tile' and 'tiles' macrosRangi2020-07-071-1/+1
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* Sync coordinate macros with pokecrystalRangi2020-07-075-10/+10
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* callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfarRangi2020-07-062-2/+2
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* Use ASCII quotes in commentsRangi2020-07-061-1/+1
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-066-27/+27
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* text_linkpromptbutton -> text_waitbuttonRangi2020-07-061-2/+2
| | | | Fixes #260
* Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellowRangi2020-07-059-10/+10
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* Port pokecrystal's formatting of text commands and special charactersRangi2020-07-0424-179/+181
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* Replace raw hex values with HRAM constantsRangi2020-07-032-8/+8
| | | | To do: turn constants into labels and use ldh
* H_CONSTANTNAMES -> hConstantNamesRangi2020-07-032-3/+3
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* Organize macros/ like pokecrystalRangi2020-07-032-2/+2
| | | | While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
* Make suggested edits:Rangi2020-07-031-0/+0
| | | | | | - data/mapWilds -> data/wild/maps - diglett_sculpture.asm -> book_or_sculpture.asm - relocate some audio/music constants
* Split up engine/events/hidden_object_functionsRangi2020-07-0325-0/+1338