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2020-11-04Sync with pokereddannye1-263/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-243/+0
2020-06-27Organize gfx/Rangi1-1/+1
2016-06-12sync textYamaArashi1-1/+0
2016-06-12Remove more address commentsdannye1-8/+8
2016-06-11sync engine code with pokeredYamaArashi1-13/+14
2016-06-11remove address commentsYamaArashi1-13/+13
2016-06-11remove address commentsYamaArashi1-13/+13
2016-06-08Pikapic animation function labelspikalaxalt1-1/+1
2016-06-06Clean up white spacedannye1-2/+2
2016-03-17Start working on engine/battle/animations.asmluckytyphlosion1-2/+2
2015-10-12Rename some palette labels.luckytyphlosion1-4/+4
Also add replace.sh
2015-08-30Fixes.luckytyphlosion1-2/+2
2015-08-09Replace some hardcoded data sizesdannye1-4/+8
2015-08-09Fix bank1c errors and a few missed bank0 errors.luckytyphlosion1-2/+2
2015-08-05Use more lbdannye1-4/+4
and other clean up
2015-08-03Attempt to make Yellow buildable, part 6.luckytyphlosion1-2/+2
2015-07-19Name sound effectsdannye1-1/+1
2015-07-17intro stuffYamaArashi1-70/+90
2015-07-10Some bank1c documentation.luckytyphlosion1-59/+80
gamefreak.asm, hall_of_fame.asm, palettes.asm. Also new hram/wram.asm labels.
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-16/+16
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2014-05-29Use VRAM constants where applicable.yenatch1-3/+3
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-6/+6
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+220