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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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gfx
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sprite_oam.asm
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Author
Age
Files
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*
Merge branch 'master' of https://github.com/pret/pokered
dannye
2026-01-17
1
-2
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+2
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Use more hardware and graphics constants (#532)
Narishma-gb
2025-11-18
1
-4
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+4
*
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2025-07-02
1
-1
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+1
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*
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2025-01-30
1
-1
/
+1
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\
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*
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2024-09-25
1
-3
/
+3
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\
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*
Identify more flag bits (#464)
Sylvie
2024-09-23
1
-2
/
+2
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*
Identify various flag labels and bit constants (#454)
Sylvie
2024-07-16
1
-2
/
+2
*
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Merge branch 'master' of https://github.com/pret/pokered
dannye
2023-11-21
1
-4
/
+4
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*
Identify `wSavedCoordIndex` and its other usages
Rangi42
2023-11-20
1
-2
/
+2
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*
Identify the unnamed HRAM variables and one WRAM label (#438)
Vortyne
2023-11-20
1
-2
/
+2
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*
wOAMBuffer -> wShadowOAM (#370)
Colton G. Rushton
2022-07-09
1
-3
/
+3
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*
Remove c1x*/c2x* comments, use struct offset constants
Rangi
2020-07-07
1
-8
/
+8
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*
Use HIGH() and LOW()
Rangi
2020-07-07
1
-4
/
+4
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*
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-06
1
-15
/
+15
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*
Add subdirectories to engine/ similar to pokecrystal
Rangi
2020-07-02
1
-0
/
+189
*
wOAMBuffer -> wShadowOAM (#95)
Colton G. Rushton
2022-07-09
1
-3
/
+3
*
Identify hUILayoutFlags and hPikachuSpriteVRAMOffset
Rangi
2021-02-13
1
-1
/
+1
*
Define OAM_HIGH_PALS for %100 in OAM attributes
Rangi
2020-11-06
1
-2
/
+2
*
Organize home and macro code
Rangi
2020-11-05
1
-1
/
+1
*
Start reorganizing pokeyellow
Rangi
2020-11-04
1
-1
/
+1
*
Sync with pokered
dannye
2020-11-04
1
-0
/
+232