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* Use more hardware and graphics constants (#532)Narishma-gb2025-11-181-4/+4
| | | | | | | | | | | | - Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
* Identify more flag bits (#464)Sylvie2024-09-231-2/+2
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* Identify various flag labels and bit constants (#454)Sylvie2024-07-161-2/+2
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* Identify `wSavedCoordIndex` and its other usagesRangi422023-11-201-2/+2
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* Identify the unnamed HRAM variables and one WRAM label (#438)Vortyne2023-11-201-2/+2
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* wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-091-3/+3
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* Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-071-8/+8
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* Use HIGH() and LOW()Rangi2020-07-071-4/+4
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* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-15/+15
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* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-021-0/+189