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| author | Narishma-gb <194818981+Narishma-gb@users.noreply.github.com> | 2025-11-18 21:17:31 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-11-18 15:17:31 -0500 |
| commit | f3326786259f4e53c06b7565369add7605bea8ba (patch) | |
| tree | 1e09025ed19a6403fa74c408aa195662178cc0ca /engine/gfx/sprite_oam.asm | |
| parent | Add `_vc` patch targets to `.PHONY` (diff) | |
| download | pokeyellow-f3326786259f4e53c06b7565369add7605bea8ba.tar.gz pokeyellow-f3326786259f4e53c06b7565369add7605bea8ba.tar.xz pokeyellow-f3326786259f4e53c06b7565369add7605bea8ba.zip | |
Use more hardware and graphics constants (#532)
- Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc.
- `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS`
and `TILE_1BPP_SIZE` are used in some places.
- Highlight an oversight in `OakSpeech` where several
direct MBC bank switches are requested.
- Remove redundant comments in home/overworld.asm.
- Add unreferenced `FillBgMap` function to avoid a byte
of dead code.
- Some constants added in wram.asm.
- Correctly separate the commented code in `SaveMainData`.
Diffstat (limited to 'engine/gfx/sprite_oam.asm')
| -rw-r--r-- | engine/gfx/sprite_oam.asm | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/engine/gfx/sprite_oam.asm b/engine/gfx/sprite_oam.asm index 737443a6..649ab01e 100644 --- a/engine/gfx/sprite_oam.asm +++ b/engine/gfx/sprite_oam.asm @@ -148,16 +148,16 @@ PrepareOAMData:: ldh a, [hOAMBufferOffset] ld l, a ld h, HIGH(wShadowOAM) - ld de, $4 - ld b, $a0 + ld de, OBJ_SIZE + ld b, SCREEN_HEIGHT_PX + OAM_Y_OFS ld a, [wMovementFlags] bit BIT_LEDGE_OR_FISHING, a - ld a, $a0 + ld a, LOW(wShadowOAMEnd) jr z, .clear ; Don't clear the last 4 entries because they are used for the shadow in the ; jumping down ledge animation and the rod in the fishing animation. - ld a, $90 + ld a, LOW(wShadowOAMSprite36) .clear cp l |
