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authorNarishma-gb <194818981+Narishma-gb@users.noreply.github.com>2025-11-18 21:17:31 +0100
committerGitHub <noreply@github.com>2025-11-18 15:17:31 -0500
commitf3326786259f4e53c06b7565369add7605bea8ba (patch)
tree1e09025ed19a6403fa74c408aa195662178cc0ca /engine/gfx/sprite_oam.asm
parentAdd `_vc` patch targets to `.PHONY` (diff)
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Use more hardware and graphics constants (#532)
- Use `OBJ_SIZE` and `TILE_SIZE` from hardware.inc. - `SPRITESTATEDATA1_LENGTH`, `NUM_SPRITESTATEDATA_STRUCTS` and `TILE_1BPP_SIZE` are used in some places. - Highlight an oversight in `OakSpeech` where several direct MBC bank switches are requested. - Remove redundant comments in home/overworld.asm. - Add unreferenced `FillBgMap` function to avoid a byte of dead code. - Some constants added in wram.asm. - Correctly separate the commented code in `SaveMainData`.
Diffstat (limited to 'engine/gfx/sprite_oam.asm')
-rw-r--r--engine/gfx/sprite_oam.asm8
1 files changed, 4 insertions, 4 deletions
diff --git a/engine/gfx/sprite_oam.asm b/engine/gfx/sprite_oam.asm
index 737443a6..649ab01e 100644
--- a/engine/gfx/sprite_oam.asm
+++ b/engine/gfx/sprite_oam.asm
@@ -148,16 +148,16 @@ PrepareOAMData::
ldh a, [hOAMBufferOffset]
ld l, a
ld h, HIGH(wShadowOAM)
- ld de, $4
- ld b, $a0
+ ld de, OBJ_SIZE
+ ld b, SCREEN_HEIGHT_PX + OAM_Y_OFS
ld a, [wMovementFlags]
bit BIT_LEDGE_OR_FISHING, a
- ld a, $a0
+ ld a, LOW(wShadowOAMEnd)
jr z, .clear
; Don't clear the last 4 entries because they are used for the shadow in the
; jumping down ledge animation and the rod in the fishing animation.
- ld a, $90
+ ld a, LOW(wShadowOAMSprite36)
.clear
cp l