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path: root/engine/gfx/sprite_oam.asm (follow)
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* Use more hardware and graphics constants (#532)Narishma-gb2025-11-181-4/+4
* Identify more flag bits (#464)Sylvie2024-09-231-2/+2
* Identify various flag labels and bit constants (#454)Sylvie2024-07-161-2/+2
* Identify `wSavedCoordIndex` and its other usagesRangi422023-11-201-2/+2
* Identify the unnamed HRAM variables and one WRAM label (#438)Vortyne2023-11-201-2/+2
* wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton2022-07-091-3/+3
* Remove c1x*/c2x* comments, use struct offset constantsRangi2020-07-071-8/+8
* Use HIGH() and LOW()Rangi2020-07-071-4/+4
* Specify the ldh instruction, don't turn ld into ldhRangi2020-07-061-15/+15
* Add subdirectories to engine/ similar to pokecrystalRangi2020-07-021-0/+189