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2020-11-04Sync with pokereddannye1-87/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-82/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-1/+1
2020-05-26Change "Set to box" to "Sent to box"Nog-Frog1-3/+3
2020-05-20Sync with pokereddannye1-1/+1
2016-07-18Clean up text commandsdannye1-1/+1
2016-06-11remove address commentsYamaArashi1-6/+6
2016-06-11remove address commentsYamaArashi1-5/+5
2016-06-06Clean up white spacedannye1-1/+1
2015-11-28engine/battle/moveEffects/substitute_effect.asm and ActivatePCluckytyphlosion1-1/+1
2015-10-18Complete documentation of bank3luckytyphlosion1-1/+1
2015-08-30No more W_dannye1-2/+2
2015-08-28Fix bank3d so it matches baserom.gbcluckytyphlosion1-0/+2
2015-08-01Attempt to make Yellow buildable, part 2.luckytyphlosion1-1/+1
2015-07-19constants for flag actionsYamaArashi1-1/+1
2015-07-18miscYamaArashi1-11/+14
2015-07-15menu stuffYamaArashi1-1/+1
2015-07-07Bank3d addresses and fixes.luckytyphlosion1-13/+13
2015-07-06Complete documentation of bank3dluckytyphlosion1-0/+3
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-4/+4
2015-02-07fixed hp bar wram label and miscYamaArashi1-1/+1
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-08-22Use PARTY_LENGTH and related constants in menu and hud code.yenatch1-8/+8
2014-08-08Labelled many functions/variablesYamaArashi1-1/+1
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-4/+2
2014-06-16Rename predef functions so they aren't excessive in length.yenatch1-1/+1
2014-06-16Remove generated "indirect jump" comments.yenatch1-1/+1
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-2/+2
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-14/+14
2014-05-25Clean up some bank 3 functions and rename flag action functions.yenatch1-2/+2
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+81