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* Sync with pokereddannye2020-11-041-87/+0
* Sync with pokereddannye2020-05-201-1/+1
* remove address commentsYamaArashi2016-06-111-6/+6
* Clean up white spacedannye2016-06-061-1/+1
* engine/battle/moveEffects/substitute_effect.asm and ActivatePCluckytyphlosion2015-11-281-1/+1
* Complete documentation of bank3luckytyphlosion2015-10-181-1/+1
* Merge branch 'master' of https://github.com/iimarckus/pokeredluckytyphlosion2015-08-301-15/+18
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| * constants for flag actionsYamaArashi2015-07-191-1/+1
| * miscYamaArashi2015-07-181-11/+14
| * menu stuffYamaArashi2015-07-151-1/+1
| * Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-4/+4
* | Fix bank3d so it matches baserom.gbcluckytyphlosion2015-08-281-0/+2
* | Attempt to make Yellow buildable, part 2.luckytyphlosion2015-08-011-1/+1
* | Bank3d addresses and fixes.luckytyphlosion2015-07-071-13/+13
* | Complete documentation of bank3dluckytyphlosion2015-07-061-0/+3
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* fixed hp bar wram label and miscYamaArashi2015-02-071-1/+1
* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-2/+2
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| * Commented more sprite and map codeYamaArashi2014-09-131-1/+1
| * Labelled many functions/variablesYamaArashi2014-08-081-1/+1
* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-221-8/+8
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* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-4/+2
* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-1/+1
* Remove generated "indirect jump" comments.yenatch2014-06-161-1/+1
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-2/+2
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-14/+14
* Clean up some bank 3 functions and rename flag action functions.yenatch2014-05-251-2/+2
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+81