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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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path:
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engine
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give_pokemon.asm
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Author
Age
Files
Lines
*
Sync with pokered
dannye
2020-11-04
1
-87
/
+0
*
Sync with pokered
dannye
2020-05-20
1
-1
/
+1
*
remove address comments
YamaArashi
2016-06-11
1
-6
/
+6
*
Clean up white space
dannye
2016-06-06
1
-1
/
+1
*
engine/battle/moveEffects/substitute_effect.asm and ActivatePC
luckytyphlosion
2015-11-28
1
-1
/
+1
*
Complete documentation of bank3
luckytyphlosion
2015-10-18
1
-1
/
+1
*
Merge branch 'master' of https://github.com/iimarckus/pokered
luckytyphlosion
2015-08-30
1
-15
/
+18
|
\
|
*
constants for flag actions
YamaArashi
2015-07-19
1
-1
/
+1
|
*
misc
YamaArashi
2015-07-18
1
-11
/
+14
|
*
menu stuff
YamaArashi
2015-07-15
1
-1
/
+1
|
*
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
1
-4
/
+4
*
|
Fix bank3d so it matches baserom.gbc
luckytyphlosion
2015-08-28
1
-0
/
+2
*
|
Attempt to make Yellow buildable, part 2.
luckytyphlosion
2015-08-01
1
-1
/
+1
*
|
Bank3d addresses and fixes.
luckytyphlosion
2015-07-07
1
-13
/
+13
*
|
Complete documentation of bank3d
luckytyphlosion
2015-07-06
1
-0
/
+3
|
/
*
fixed hp bar wram label and misc
YamaArashi
2015-02-07
1
-1
/
+1
*
Merge remote-tracking branch 'YamaArashi/master'
yenatch
2014-09-20
1
-2
/
+2
|
\
|
*
Commented more sprite and map code
YamaArashi
2014-09-13
1
-1
/
+1
|
*
Labelled many functions/variables
YamaArashi
2014-08-08
1
-1
/
+1
*
|
Use PARTY_LENGTH and related constants in menu and hud code.
yenatch
2014-08-22
1
-8
/
+8
|
/
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
1
-4
/
+2
*
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
1
-1
/
+1
*
Remove generated "indirect jump" comments.
yenatch
2014-06-16
1
-1
/
+1
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
1
-2
/
+2
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-14
/
+14
*
Clean up some bank 3 functions and rename flag action functions.
yenatch
2014-05-25
1
-2
/
+2
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+81