| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-11-04 | Sync with pokered | dannye | 1 | -87/+0 | |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -82/+0 | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -1/+1 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2020-05-26 | Change "Set to box" to "Sent to box" | Nog-Frog | 1 | -3/+3 | |
| 2020-05-20 | Sync with pokered | dannye | 1 | -1/+1 | |
| 2016-07-18 | Clean up text commands | dannye | 1 | -1/+1 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -6/+6 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -5/+5 | |
| 2016-06-06 | Clean up white space | dannye | 1 | -1/+1 | |
| 2015-11-28 | engine/battle/moveEffects/substitute_effect.asm and ActivatePC | luckytyphlosion | 1 | -1/+1 | |
| Also no more W_PLAYER/ENEMYBATTSTATUS | |||||
| 2015-10-18 | Complete documentation of bank3 | luckytyphlosion | 1 | -1/+1 | |
| Also: split out bcd predefs from yellow/main.asm, start removing traces of W_ | |||||
| 2015-08-30 | No more W_ | dannye | 1 | -2/+2 | |
| 2015-08-28 | Fix bank3d so it matches baserom.gbc | luckytyphlosion | 1 | -0/+2 | |
| 2015-08-01 | Attempt to make Yellow buildable, part 2. | luckytyphlosion | 1 | -1/+1 | |
| 2015-07-19 | constants for flag actions | YamaArashi | 1 | -1/+1 | |
| 2015-07-18 | misc | YamaArashi | 1 | -11/+14 | |
| 2015-07-15 | menu stuff | YamaArashi | 1 | -1/+1 | |
| 2015-07-07 | Bank3d addresses and fixes. | luckytyphlosion | 1 | -13/+13 | |
| Also documentation of new super rod code and slight more documentation of multiply_divide.asm | |||||
| 2015-07-06 | Complete documentation of bank3d | luckytyphlosion | 1 | -0/+3 | |
| todo: label functions past engine/items/tm_prices.asm check if hlCoords are correct. | |||||
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -4/+4 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-02-07 | fixed hp bar wram label and misc | YamaArashi | 1 | -1/+1 | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -1/+1 | |
| 2014-08-22 | Use PARTY_LENGTH and related constants in menu and hud code. | yenatch | 1 | -8/+8 | |
| This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving. | |||||
| 2014-08-08 | Labelled many functions/variables | YamaArashi | 1 | -1/+1 | |
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -4/+2 | |
| 2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | 1 | -1/+1 | |
| This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||||
| 2014-06-16 | Remove generated "indirect jump" comments. | yenatch | 1 | -1/+1 | |
| The destination is obvious when using the predef macro. | |||||
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 1 | -2/+2 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -14/+14 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-25 | Clean up some bank 3 functions and rename flag action functions. | yenatch | 1 | -2/+2 | |
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+81 | |
