| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Sync with pokered | dannye | 2020-11-04 | 1 | -87/+0 |
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| * | Sync with pokered | dannye | 2020-05-20 | 1 | -1/+1 |
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| * | remove address comments | YamaArashi | 2016-06-11 | 1 | -6/+6 |
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| * | Clean up white space | dannye | 2016-06-06 | 1 | -1/+1 |
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| * | engine/battle/moveEffects/substitute_effect.asm and ActivatePC | luckytyphlosion | 2015-11-28 | 1 | -1/+1 |
| | | | | | Also no more W_PLAYER/ENEMYBATTSTATUS | ||||
| * | Complete documentation of bank3 | luckytyphlosion | 2015-10-18 | 1 | -1/+1 |
| | | | | | | Also: split out bcd predefs from yellow/main.asm, start removing traces of W_ | ||||
| * | Merge branch 'master' of https://github.com/iimarckus/pokered | luckytyphlosion | 2015-08-30 | 1 | -15/+18 |
| |\ | | | | | | | Doesn't build. | ||||
| | * | constants for flag actions | YamaArashi | 2015-07-19 | 1 | -1/+1 |
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| | * | misc | YamaArashi | 2015-07-18 | 1 | -11/+14 |
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| | * | menu stuff | YamaArashi | 2015-07-15 | 1 | -1/+1 |
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| | * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -4/+4 |
| | | | | | | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||||
| * | | Fix bank3d so it matches baserom.gbc | luckytyphlosion | 2015-08-28 | 1 | -0/+2 |
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| * | | Attempt to make Yellow buildable, part 2. | luckytyphlosion | 2015-08-01 | 1 | -1/+1 |
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| * | | Bank3d addresses and fixes. | luckytyphlosion | 2015-07-07 | 1 | -13/+13 |
| | | | | | | | | | | | Also documentation of new super rod code and slight more documentation of multiply_divide.asm | ||||
| * | | Complete documentation of bank3d | luckytyphlosion | 2015-07-06 | 1 | -0/+3 |
| |/ | | | | | todo: label functions past engine/items/tm_prices.asm check if hlCoords are correct. | ||||
| * | fixed hp bar wram label and misc | YamaArashi | 2015-02-07 | 1 | -1/+1 |
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| * | Merge remote-tracking branch 'YamaArashi/master' | yenatch | 2014-09-20 | 1 | -2/+2 |
| |\ | | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm | ||||
| | * | Commented more sprite and map code | YamaArashi | 2014-09-13 | 1 | -1/+1 |
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| | * | Labelled many functions/variables | YamaArashi | 2014-08-08 | 1 | -1/+1 |
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| * | | Use PARTY_LENGTH and related constants in menu and hud code. | yenatch | 2014-08-22 | 1 | -8/+8 |
| |/ | | | | | This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving. | ||||
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | 1 | -4/+2 |
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| * | Rename predef functions so they aren't excessive in length. | yenatch | 2014-06-16 | 1 | -1/+1 |
| | | | | | | This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | ||||
| * | Remove generated "indirect jump" comments. | yenatch | 2014-06-16 | 1 | -1/+1 |
| | | | | | The destination is obvious when using the predef macro. | ||||
| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 | 1 | -2/+2 |
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| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -14/+14 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Clean up some bank 3 functions and rename flag action functions. | yenatch | 2014-05-25 | 1 | -2/+2 |
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| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+81 |
