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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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give_pokemon.asm
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Author
Age
*
remove address comments
YamaArashi
2016-06-11
*
Clean up white space
dannye
2016-06-06
*
engine/battle/moveEffects/substitute_effect.asm and ActivatePC
luckytyphlosion
2015-11-28
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Complete documentation of bank3
luckytyphlosion
2015-10-18
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Merge branch 'master' of https://github.com/iimarckus/pokered
luckytyphlosion
2015-08-30
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\
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*
constants for flag actions
YamaArashi
2015-07-19
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*
misc
YamaArashi
2015-07-18
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*
menu stuff
YamaArashi
2015-07-15
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*
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
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Fix bank3d so it matches baserom.gbc
luckytyphlosion
2015-08-28
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Attempt to make Yellow buildable, part 2.
luckytyphlosion
2015-08-01
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Bank3d addresses and fixes.
luckytyphlosion
2015-07-07
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Complete documentation of bank3d
luckytyphlosion
2015-07-06
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/
*
fixed hp bar wram label and misc
YamaArashi
2015-02-07
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Merge remote-tracking branch 'YamaArashi/master'
yenatch
2014-09-20
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\
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*
Commented more sprite and map code
YamaArashi
2014-09-13
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*
Labelled many functions/variables
YamaArashi
2014-08-08
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Use PARTY_LENGTH and related constants in menu and hud code.
yenatch
2014-08-22
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/
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
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Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
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Remove generated "indirect jump" comments.
yenatch
2014-06-16
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
*
Clean up some bank 3 functions and rename flag action functions.
yenatch
2014-05-25
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22