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2020-11-04Sync with pokereddannye1-303/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-288/+0
2020-05-20Sync with pokereddannye1-1/+1
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal1-1/+1
in instructions like add a, x
2016-06-12sync textYamaArashi1-2/+2
2016-06-12remove map header addr commentsYamaArashi1-1/+1
2016-06-12Remove more address commentsdannye1-2/+2
2016-06-12sync engine code with pokeyellowYamaArashi1-4/+4
2016-06-11sync engine code with pokeredYamaArashi1-5/+6
2016-06-11remove address commentsYamaArashi1-17/+17
2016-06-11remove address commentsYamaArashi1-16/+16
2016-06-11Sync with pokereddannye1-4/+4
from August 29, 2015 to April 6, 2016
2016-06-08No more standalone WRAM addresses in the Event Flags arraypikalaxalt1-2/+1
2016-06-06Clean up white spacedannye1-2/+2
2016-05-30League PC code, address comments for hidden_items.asmluckytyphlosion1-1/+1
2016-01-03Fix game time labelsPikalaxALT1-2/+2
2015-12-29More BankF documentationluckytyphlosion1-1/+1
Also introduce bit direction constants and setpal macros
2015-11-15engine/menu/start_menu.asmluckytyphlosion1-2/+2
Also remove dummy traces of FarCopyData2 and use callbs in home/vblank.asm
2015-10-26Revert "Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵luckytyphlosion1-1/+1
functions, other misc functions"" This reverts commit c8ddbe7566120d74a5078d5a9031a6c5befde00d.
2015-10-25Revert "data/facing.asm, titlescreen functions, oam/sprite related ↵luckytyphlosion1-1/+1
functions, other misc functions" This reverts commit 3a5d7ec05db9ce1156863983a0427396d6f6f49b.
2015-10-24data/facing.asm, titlescreen functions, oam/sprite related functions, other ↵luckytyphlosion1-1/+1
misc functions Also rename pcm-related functions.
2015-10-12Rename some palette labels.luckytyphlosion1-1/+1
Also add replace.sh
2015-10-11more annotations on ModifyPikachuHappinessPikalaxALT1-1/+1
2015-08-30No more S_dannye1-2/+2
2015-08-30No more W_dannye1-3/+3
2015-08-30Fixes.luckytyphlosion1-3/+3
2015-08-12named more variablesYamaArashi1-1/+1
2015-08-12commented SGB palette stuffYamaArashi1-4/+4
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye1-1/+1
2015-08-09Fix bank1c errors and a few missed bank0 errors.luckytyphlosion1-1/+1
2015-08-08commented audio codeYamaArashi1-4/+4
2015-08-05Use more lbdannye1-2/+2
and other clean up
2015-08-03Attempt to make Yellow buildable, part 6.luckytyphlosion1-4/+4
2015-08-01Attempt to make yellow buildable.luckytyphlosion1-3/+3
Building Errors: Segmentation Error.
2015-07-29constants for PrintNumberYamaArashi1-2/+2
2015-07-21named more constantsYamaArashi1-1/+1
2015-07-20enumerate eventsYamaArashi1-2/+1
2015-07-18Consolidate coord macrosdannye1-16/+16
2015-07-14hall of fame / creditsYamaArashi1-57/+61
2015-07-10Some bank1c documentation.luckytyphlosion1-53/+70
gamefreak.asm, hall_of_fame.asm, palettes.asm. Also new hram/wram.asm labels.
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-25/+25
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-02-07commented battle stuffYamaArashi1-1/+1
2015-02-07serial/trade/miscYamaArashi1-6/+6
2014-09-23Rename hVBlank* constants to h*.yenatch1-2/+2
2014-09-14Commented/labelled misc functionsYamaArashi1-1/+1
2014-09-13Commented more sprite and map codeYamaArashi1-4/+4
2014-08-08Labelled many functions/variablesYamaArashi1-2/+2
2014-06-25Use *Coord instead of FuncCoordU-Fish-PC\Daniel1-32/+16
Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-10/+5
2014-06-16Remove generated "indirect jump" comments.yenatch1-5/+5
The destination is obvious when using the predef macro.