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* Add space between arguments in assembly instructions and remove redundant a ↵xCrystal2017-12-301-1/+1
| | | | in instructions like add a, x
* sync textYamaArashi2016-06-121-2/+2
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* sync engine code with pokeyellowYamaArashi2016-06-121-4/+4
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* remove address commentsYamaArashi2016-06-111-16/+16
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* Fix game time labelsPikalaxALT2016-01-031-2/+2
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* No more S_dannye2015-08-301-2/+2
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* No more W_dannye2015-08-301-3/+3
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* named more variablesYamaArashi2015-08-121-1/+1
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* commented SGB palette stuffYamaArashi2015-08-121-4/+4
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* Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-101-1/+1
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* commented audio codeYamaArashi2015-08-081-4/+4
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* Use more lbdannye2015-08-051-2/+2
| | | | and other clean up
* constants for PrintNumberYamaArashi2015-07-291-2/+2
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* named more constantsYamaArashi2015-07-211-1/+1
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* enumerate eventsYamaArashi2015-07-201-2/+1
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* Consolidate coord macrosdannye2015-07-181-16/+16
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* hall of fame / creditsYamaArashi2015-07-141-57/+61
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-25/+25
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* commented battle stuffYamaArashi2015-02-071-1/+1
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* serial/trade/miscYamaArashi2015-02-071-6/+6
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* Rename hVBlank* constants to h*.yenatch2014-09-231-2/+2
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* Commented/labelled misc functionsYamaArashi2014-09-141-1/+1
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* Commented more sprite and map codeYamaArashi2014-09-131-4/+4
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* Labelled many functions/variablesYamaArashi2014-08-081-2/+2
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-32/+16
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-10/+5
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* Remove generated "indirect jump" comments.yenatch2014-06-161-5/+5
| | | | The destination is obvious when using the predef macro.
* Hall of Fame sram labels and related constants.yenatch2014-06-141-10/+10
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-5/+5
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* Use VRAM constants where applicable.yenatch2014-05-291-3/+3
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-56/+56
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+306