| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-11-04 | Sync with pokered | dannye | 1 | -466/+0 | |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -475/+0 | |
| 2020-06-27 | Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251) | Rangi | 1 | -12/+12 | |
| Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels. | |||||
| 2020-05-20 | Sync with pokered | dannye | 1 | -1/+1 | |
| 2018-11-18 | Rename spritestatedata structs. | luckytyphlosion | 1 | -1/+1 | |
| 2017-06-24 | Fix typos in comments | dannye | 1 | -1/+1 | |
| 2016-06-12 | Remove the last address comments | dannye | 1 | -1/+0 | |
| except for wram.asm and sram.asm also delete unused yellow file | |||||
| 2016-06-11 | sync engine code with pokered | YamaArashi | 1 | -20/+20 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -44/+44 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -40/+40 | |
| 2016-06-11 | Sync with pokered | dannye | 1 | -18/+18 | |
| from August 29, 2015 to April 6, 2016 | |||||
| 2016-06-09 | Implement handy text macros from yellow | pikalaxalt | 1 | -1/+1 | |
| 2016-06-08 | More on Pikachu emotions | pikalaxalt | 1 | -1/+1 | |
| 2016-06-06 | Split out pikachu engine functions; sprite state data macros | pikalaxalt | 1 | -1/+1 | |
| 2016-05-24 | Comment on bug in bank 3c trash can sampling function | pikalaxalt | 1 | -0/+2 | |
| 2016-05-24 | Numerous changes (see below) | pikalaxalt | 1 | -60/+49 | |
| * Fix build errors from previous commit * Fix predef text pointers * Disassemble hidden object data and additional accessory functions | |||||
| 2016-01-09 | fix typoes | YamaArashi | 1 | -9/+9 | |
| 2016-01-05 | Fix a typo | PikalaxALT | 1 | -3/+3 | |
| 2016-01-03 | Fix game time labels | PikalaxALT | 1 | -1/+1 | |
| 2015-12-31 | BankF documentation from HasMonFainted to Func_3d536 | luckytyphlosion | 1 | -5/+5 | |
| 2015-08-29 | documented flags and misc. fixes | YamaArashi | 1 | -24/+24 | |
| 2015-08-11 | More joypad constants | dannye | 1 | -22/+26 | |
| 2015-08-05 | Use more lb | dannye | 1 | -1/+1 | |
| and other clean up | |||||
| 2015-07-25 | yet more naming | YamaArashi | 1 | -2/+17 | |
| 2015-07-24 | more naming variables | YamaArashi | 1 | -9/+9 | |
| 2015-07-23 | fixed hram aliases and named wram var | YamaArashi | 1 | -1/+1 | |
| 2015-07-20 | enumerate events | YamaArashi | 1 | -8/+4 | |
| 2015-07-19 | Name sound effects | dannye | 1 | -4/+4 | |
| 2015-07-18 | misc | YamaArashi | 1 | -3/+3 | |
| 2015-07-18 | Consolidate coord macros | dannye | 1 | -6/+6 | |
| 2015-07-14 | Use more *Coord | dannye | 1 | -5/+5 | |
| also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | |||||
| 2015-07-04 | Start using text predef macros | dannye | 1 | -20/+13 | |
| also sprite direction constants | |||||
| 2015-07-03 | TX_ASM | U-Daniel-PC\Daniel | 1 | -6/+6 | |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -6/+6 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-06-12 | Name the last of unnamed text | U-Daniel-PC\Daniel | 1 | -1/+3 | |
| 2015-02-07 | commented menu stuff | YamaArashi | 1 | -1/+1 | |
| 2015-02-07 | serial/trade/misc | YamaArashi | 1 | -1/+1 | |
| 2014-09-23 | Rename hVBlank* constants to h*. | yenatch | 1 | -2/+2 | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -1/+1 | |
| 2014-08-08 | Labelled many functions/variables | YamaArashi | 1 | -2/+2 | |
| 2014-06-25 | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 1 | -2/+1 | |
| Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | |||||
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -2/+1 | |
| 2014-06-16 | Remove generated "indirect jump" comments. | yenatch | 1 | -1/+1 | |
| The destination is obvious when using the predef macro. | |||||
| 2014-05-29 | Use VRAM constants where applicable. | yenatch | 1 | -1/+1 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -34/+34 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-24 | Rename random number function and hram labels. | yenatch | 1 | -2/+2 | |
| GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | |||||
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+468 | |
