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* Sync with pokereddannye2020-11-041-153/+0
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* Sync with pokereddannye2020-05-201-1/+1
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* Rename spritestatedata structs.luckytyphlosion2018-11-181-1/+1
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* sync engine code with pokeredYamaArashi2016-06-111-5/+5
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* remove address commentsYamaArashi2016-06-111-12/+12
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* Split out pikachu engine functions; sprite state data macrospikalaxalt2016-06-061-1/+1
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* overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion2015-10-291-1/+1
| | | | | | W_, add PIKAHAPPY_TRADE Also make replace.sh take args
* Complete documentation of bank3luckytyphlosion2015-10-181-36/+36
| | | | | Also: split out bcd predefs from yellow/main.asm, start removing traces of W_
* jpab/jpba macrosYamaArashi2015-07-191-3/+1
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* Use more *Coorddannye2015-07-141-1/+1
| | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Start using text predef macrosdannye2015-07-041-17/+34
| | | | also sprite direction constants
* TX_ASMU-Daniel-PC\Daniel2015-07-031-3/+3
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* Rename hVBlank* constants to h*.yenatch2014-09-231-1/+1
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* Commented/labelled misc functionsYamaArashi2014-09-141-13/+14
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* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
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* Labelled many functions/variablesYamaArashi2014-08-081-1/+1
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-2/+1
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-7/+7
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+138