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2020-11-04Sync with pokereddannye1-510/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-467/+0
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-14/+14
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-05-20Sync with pokereddannye1-6/+6
2019-07-27Update audio macro namesdannye1-1/+1
change audio channel numbers from 0-7 back to 1-8 change all note macros back to single note macro todo: fix comments with old macro names, update noise macros/instrument names
2019-01-01Rename map files, labels, and constants to be consistent and work with ↵Rangi1-2/+2
Polished Map
2018-11-18Rename spritestatedata structs.luckytyphlosion1-3/+3
2016-07-27Redo audio header macrodannye1-1/+1
2016-07-18Clean up text commandsdannye1-3/+3
2016-06-12sync engine code with pokeyellowYamaArashi1-11/+11
2016-06-11sync engine code with pokeredYamaArashi1-7/+7
2016-06-11remove address commentsYamaArashi1-45/+45
2016-06-11remove address commentsYamaArashi1-42/+42
2016-06-11Sync with pokereddannye1-4/+5
from August 29, 2015 to April 6, 2016
2016-06-06Split out pikachu engine functions; sprite state data macrospikalaxalt1-3/+3
2016-06-06Clean up white spacedannye1-3/+3
2016-05-23Bank7 misc functionsluckytyphlosion1-69/+112
Also delete gfx/intro_nido pngs (aren't used in the build)
2016-01-27Fix logically incorrect labeldannye1-2/+3
2016-01-03Fix game time labelsPikalaxALT1-1/+1
2015-12-31BankF documentation from HasMonFainted to Func_3d536luckytyphlosion1-1/+1
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-2/+2
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-08-30No more W_dannye1-3/+3
2015-08-29documented flags and misc. fixesYamaArashi1-7/+7
2015-08-11More joypad constantsdannye1-12/+12
2015-08-08commented audio codeYamaArashi1-3/+3
2015-08-07named CountSetBits output variableYamaArashi1-2/+2
2015-07-25yet more namingYamaArashi1-16/+16
2015-07-24named animation functions/variablesYamaArashi1-1/+1
2015-07-23fixed hram aliases and named wram varYamaArashi1-4/+4
2015-07-22Rename sound effect filesdannye1-1/+1
2015-07-21named more constantsYamaArashi1-20/+22
2015-07-21named most of the used eventsYamaArashi1-4/+4
2015-07-20enumerate eventsYamaArashi1-12/+12
2015-07-19constants for flag actionsYamaArashi1-4/+4
2015-07-19namingYamaArashi1-1/+1
2015-07-19Name sound effectsdannye1-8/+8
2015-07-18miscYamaArashi1-1/+1
2015-07-18A few missed TX_ASMdannye1-1/+2
2015-07-18Consolidate coord macrosdannye1-2/+2
2015-07-16Fix Safari Zone check labelsdannye1-7/+8
2015-07-14Use more *Coorddannye1-2/+2
also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
2015-07-04Start using text predef macrosdannye1-23/+15
also sprite direction constants
2015-07-03TX_ASMU-Daniel-PC\Daniel1-4/+4
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-23/+23
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-02-07Pick off some more static map ids.yenatch1-1/+1
2014-09-14Commented/labelled misc functionsYamaArashi1-3/+3
2014-09-13Commented more sprite and map codeYamaArashi1-4/+4
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-1/+1
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-6/+3
2014-06-16Remove generated "indirect jump" comments.yenatch1-1/+1
The destination is obvious when using the predef macro.