aboutsummaryrefslogtreecommitdiffstats
path: root/engine/in_game_trades.asm (unfollow)
Commit message (Collapse)AuthorFilesLines
2020-11-04Sync with pokereddannye1-350/+0
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-330/+0
2020-05-20Sync with pokereddannye1-75/+77
2017-12-30Add space between arguments in assembly instructions and remove redundant a ↵xCrystal1-82/+82
in instructions like add a, x
2016-07-18Clean up text commandsdannye1-1/+3
2016-06-12sync engine code with pokeyellowYamaArashi1-1/+1
2016-06-11sync engine code with pokeredYamaArashi1-1/+1
2016-06-11remove address commentsYamaArashi1-32/+32
2016-06-11remove address commentsYamaArashi1-30/+30
2016-06-06Clean up white spacedannye1-3/+3
2015-10-29overworld item & movement code, cable club code, remove more instances of ↵luckytyphlosion1-3/+3
W_, add PIKAHAPPY_TRADE Also make replace.sh take args
2015-09-04engine/in_game_trades.asmluckytyphlosion1-51/+71
2015-08-30No more W_dannye1-3/+3
2015-08-10Replace hardcoded name lengths with NAME_LENGTHdannye1-8/+8
2015-08-05Use more lbdannye1-9/+9
and other clean up
2015-07-19constants for flag actionsYamaArashi1-2/+2
2015-07-19jpab/jpba macrosYamaArashi1-3/+1
2015-07-15menu stuffYamaArashi1-3/+3
2015-07-14player animations, emotion bubbles, etc.YamaArashi1-2/+2
2015-07-13named party menu/naming screen wram variablesYamaArashi1-2/+2
2015-07-12movemon and removepokemon wram variablesYamaArashi1-1/+1
2015-07-03Rename/organize part 1 of 4U-Daniel-PC\Daniel1-1/+1
rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
2015-03-14commented trade amim functionsYamaArashi1-1/+1
2015-02-07serial/trade/miscYamaArashi1-80/+84
2014-09-14Commented/labelled misc functionsYamaArashi1-1/+1
2014-09-13Commented more sprite and map codeYamaArashi1-1/+1
2014-09-09Labelled and commented mostly sprite-related thingsYamaArashi1-1/+1
2014-06-16Use macros for predef calls/jumps instead of static ids.yenatch1-6/+3
2014-06-16Rename predef functions so they aren't excessive in length.yenatch1-1/+1
This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway.
2014-06-14Use monster struct macros in wram. Rename related labels for consistency.yenatch1-7/+7
2014-05-26Remove most static wram addresses. Use labels instead.yenatch1-50/+50
For unknown addresses, use "w<address>". Label overleads are still an issue.
2014-05-24Rename random number function and hram labels.yenatch1-2/+2
GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub
2014-05-22Pull a lot of engine out of main.asmU-Fish-PC\Daniel1-0/+329