| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2020-11-04 | Sync with pokered | dannye | 1 | -350/+0 | |
| 2020-07-02 | Add subdirectories to engine/ similar to pokecrystal | Rangi | 1 | -330/+0 | |
| 2020-05-20 | Sync with pokered | dannye | 1 | -75/+77 | |
| 2017-12-30 | Add space between arguments in assembly instructions and remove redundant a ↵ | xCrystal | 1 | -82/+82 | |
| in instructions like add a, x | |||||
| 2016-07-18 | Clean up text commands | dannye | 1 | -1/+3 | |
| 2016-06-12 | sync engine code with pokeyellow | YamaArashi | 1 | -1/+1 | |
| 2016-06-11 | sync engine code with pokered | YamaArashi | 1 | -1/+1 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -32/+32 | |
| 2016-06-11 | remove address comments | YamaArashi | 1 | -30/+30 | |
| 2016-06-06 | Clean up white space | dannye | 1 | -3/+3 | |
| 2015-10-29 | overworld item & movement code, cable club code, remove more instances of ↵ | luckytyphlosion | 1 | -3/+3 | |
| W_, add PIKAHAPPY_TRADE Also make replace.sh take args | |||||
| 2015-09-04 | engine/in_game_trades.asm | luckytyphlosion | 1 | -51/+71 | |
| 2015-08-30 | No more W_ | dannye | 1 | -3/+3 | |
| 2015-08-10 | Replace hardcoded name lengths with NAME_LENGTH | dannye | 1 | -8/+8 | |
| 2015-08-05 | Use more lb | dannye | 1 | -9/+9 | |
| and other clean up | |||||
| 2015-07-19 | constants for flag actions | YamaArashi | 1 | -2/+2 | |
| 2015-07-19 | jpab/jpba macros | YamaArashi | 1 | -3/+1 | |
| 2015-07-15 | menu stuff | YamaArashi | 1 | -3/+3 | |
| 2015-07-14 | player animations, emotion bubbles, etc. | YamaArashi | 1 | -2/+2 | |
| 2015-07-13 | named party menu/naming screen wram variables | YamaArashi | 1 | -2/+2 | |
| 2015-07-12 | movemon and removepokemon wram variables | YamaArashi | 1 | -1/+1 | |
| 2015-07-03 | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 1 | -1/+1 | |
| rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | |||||
| 2015-03-14 | commented trade amim functions | YamaArashi | 1 | -1/+1 | |
| 2015-02-07 | serial/trade/misc | YamaArashi | 1 | -80/+84 | |
| 2014-09-14 | Commented/labelled misc functions | YamaArashi | 1 | -1/+1 | |
| 2014-09-13 | Commented more sprite and map code | YamaArashi | 1 | -1/+1 | |
| 2014-09-09 | Labelled and commented mostly sprite-related things | YamaArashi | 1 | -1/+1 | |
| 2014-06-16 | Use macros for predef calls/jumps instead of static ids. | yenatch | 1 | -6/+3 | |
| 2014-06-16 | Rename predef functions so they aren't excessive in length. | yenatch | 1 | -1/+1 | |
| This is mostly because of an rgbasm bug that prevents macro arguments from exceeding 16 characters, but the names were bad anyway. | |||||
| 2014-06-14 | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 1 | -7/+7 | |
| 2014-05-26 | Remove most static wram addresses. Use labels instead. | yenatch | 1 | -50/+50 | |
| For unknown addresses, use "w<address>". Label overleads are still an issue. | |||||
| 2014-05-24 | Rename random number function and hram labels. | yenatch | 1 | -2/+2 | |
| GenRandom -> Random GenRandomInBattle -> BattleRandom H_RAND1 -> hRandomAdd H_RAND2 -> hRandomSub | |||||
| 2014-05-22 | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 1 | -0/+329 | |
