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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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engine
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in_game_trades.asm
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Author
Age
*
engine/in_game_trades.asm
luckytyphlosion
2015-09-04
*
Replace hardcoded name lengths with NAME_LENGTH
dannye
2015-08-10
*
Use more lb
dannye
2015-08-05
*
constants for flag actions
YamaArashi
2015-07-19
*
jpab/jpba macros
YamaArashi
2015-07-19
*
menu stuff
YamaArashi
2015-07-15
*
player animations, emotion bubbles, etc.
YamaArashi
2015-07-14
*
named party menu/naming screen wram variables
YamaArashi
2015-07-13
*
movemon and removepokemon wram variables
YamaArashi
2015-07-12
*
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
*
commented trade amim functions
YamaArashi
2015-03-14
*
serial/trade/misc
YamaArashi
2015-02-07
*
Commented/labelled misc functions
YamaArashi
2014-09-14
*
Commented more sprite and map code
YamaArashi
2014-09-13
*
Labelled and commented mostly sprite-related things
YamaArashi
2014-09-09
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
*
Rename predef functions so they aren't excessive in length.
yenatch
2014-06-16
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
*
Rename random number function and hram labels.
yenatch
2014-05-24
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22