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* engine/in_game_trades.asmluckytyphlosion2015-09-04
* Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-10
* Use more lbdannye2015-08-05
* constants for flag actionsYamaArashi2015-07-19
* jpab/jpba macrosYamaArashi2015-07-19
* menu stuffYamaArashi2015-07-15
* player animations, emotion bubbles, etc.YamaArashi2015-07-14
* named party menu/naming screen wram variablesYamaArashi2015-07-13
* movemon and removepokemon wram variablesYamaArashi2015-07-12
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-03
* commented trade amim functionsYamaArashi2015-03-14
* serial/trade/miscYamaArashi2015-02-07
* Commented/labelled misc functionsYamaArashi2014-09-14
* Commented more sprite and map codeYamaArashi2014-09-13
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-09
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-16
* Rename predef functions so they aren't excessive in length.yenatch2014-06-16
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-14
* Remove most static wram addresses. Use labels instead.yenatch2014-05-26
* Rename random number function and hram labels.yenatch2014-05-24
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-22