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* Sync with pokereddannye2020-11-041-350/+0
* Sync with pokereddannye2020-05-201-75/+77
* sync engine code with pokeredYamaArashi2016-06-111-1/+1
* remove address commentsYamaArashi2016-06-111-32/+32
* Clean up white spacedannye2016-06-061-3/+3
* overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion2015-10-291-3/+3
* engine/in_game_trades.asmluckytyphlosion2015-09-041-51/+71
* Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-101-8/+8
* Use more lbdannye2015-08-051-9/+9
* constants for flag actionsYamaArashi2015-07-191-2/+2
* jpab/jpba macrosYamaArashi2015-07-191-3/+1
* menu stuffYamaArashi2015-07-151-3/+3
* player animations, emotion bubbles, etc.YamaArashi2015-07-141-2/+2
* named party menu/naming screen wram variablesYamaArashi2015-07-131-2/+2
* movemon and removepokemon wram variablesYamaArashi2015-07-121-1/+1
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-1/+1
* commented trade amim functionsYamaArashi2015-03-141-1/+1
* serial/trade/miscYamaArashi2015-02-071-80/+84
* Commented/labelled misc functionsYamaArashi2014-09-141-1/+1
* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-1/+1
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-6/+3
* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-1/+1
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-7/+7
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-50/+50
* Rename random number function and hram labels.yenatch2014-05-241-2/+2
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+329