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* Organize gfx/Rangi2020-06-271-13/+11
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* Clean up pre-linkerscript remnants.luckytyphlosion2018-11-181-1/+3
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* Updated constants for introPokeglitch2018-06-231-10/+11
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* Updated the introPokeglitch2018-06-221-39/+50
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* Use rgbgfx and c tools instead of the submodule.yenatch2018-03-101-6/+6
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* sync engine code with pokeyellowYamaArashi2016-06-121-1/+1
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* remove address commentsYamaArashi2016-06-111-28/+28
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* No more W_dannye2015-08-301-13/+13
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* commented SGB palette stuffYamaArashi2015-08-121-4/+4
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* constants for IntroMoveMonYamaArashi2015-08-101-4/+8
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-08-101-3/+3
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| * commented audio codeYamaArashi2015-08-081-3/+3
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* | Replace some hardcoded data sizesdannye2015-08-091-6/+10
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* Use more lbdannye2015-08-051-1/+1
| | | | and other clean up
* named animation functions/variablesYamaArashi2015-07-241-9/+9
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* Name sound effectsdannye2015-07-191-10/+10
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* Consolidate coord macrosdannye2015-07-181-4/+4
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* intro stuffYamaArashi2015-07-171-68/+75
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* Use more *Coorddannye2015-07-141-1/+1
| | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-25/+25
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* serial/trade/miscYamaArashi2015-02-071-7/+7
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* Kill version.asm.IIMarckus2014-10-171-2/+2
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* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-6/+3
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-4/+2
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* Remove generated "indirect jump" comments.yenatch2014-06-161-2/+2
| | | | The destination is obvious when using the predef macro.
* Clean up music bank referencesU-Fish-PC\Daniel2014-06-091-1/+1
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* Remove redundant dimensions in image filenames.yenatch2014-05-301-1/+1
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* Use VRAM constants where applicable.yenatch2014-05-291-7/+7
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-23/+23
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Rename joypad registers.yenatch2014-05-251-1/+1
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* Comment some more bank 0 functions.yenatch2014-05-231-2/+2
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* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+448