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2025-11-25Avoid magic numbers for most `CopyData` calls (#542)Rangi1-2/+2
2025-11-18Use more hardware and graphics constants (#532)Narishma-gb1-5/+5
2025-11-12Use features of RGBDS 1.0.0 (#537)Rangi1-5/+5
2025-09-10Misc. naming and cleanup (#139)Narishma-gb1-1/+1
2025-06-30Replace hardware_constants.asm with hardware.inc (#511)Rangi1-12/+12
2025-01-28Consistently capitalize `ASSERT` directives (#489)Rangi1-1/+1
2025-01-28Correct wTileMapBackup declared space (#487)Engezerstorung1-12/+12
2024-12-16Remove redundant parenthesesRangi421-1/+1
2024-09-23Identify more flag bits (#464)Sylvie1-5/+5
2024-07-24Identify wcd6d as wNameBuffer and others (#455)Sylvie1-11/+13
2024-07-16Identify various flag labels and bit constants (#454)Sylvie1-3/+4
2022-07-09wOAMBuffer -> wShadowOAM (#95)Colton G. Rushton1-10/+10
2022-07-09wOAMBuffer -> wShadowOAM (#370)Colton G. Rushton1-10/+10
2022-06-06RGBDS syntax updates (#86)vulcandth1-1/+1
2022-06-06RGBDS syntax updates (#358)vulcandth1-1/+1
2021-05-31Some miscellaneous changes, syncing more with pokeredRangi1-1/+1
2021-05-31More WRAM label cleanup (still needs UNIONs and renaming)Rangi1-1/+1
2020-11-14Fix file modesdannye1-0/+0
2020-11-05Sync more with pokeredRangi1-1/+1
2020-11-04Sync with pokereddannye1-46/+47
2020-07-02Add subdirectories to engine/ similar to pokecrystalRangi1-618/+0
2020-06-27Move mon_nest_icon.png to gfx/town_mapRangi1-1/+1
2020-06-27Organize gfx/Rangi1-5/+4
2020-06-27Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)Rangi1-2/+2
2020-05-20Sync with pokereddannye1-1/+1
2016-07-18Clean up text commandsdannye1-2/+2
2016-06-12Remove more address commentsdannye1-9/+4
2016-06-12sync engine code with pokeyellowYamaArashi1-7/+7
2016-06-11sync engine code with pokeredYamaArashi1-19/+13
2016-06-11remove address commentsYamaArashi1-25/+25
2016-06-11remove address commentsYamaArashi1-23/+23
2016-06-11Sync with pokereddannye1-1/+5
2016-06-06Clean up white spacedannye1-2/+2
2016-06-04Pikachu pics; town map entriespikalaxalt1-6/+6
2015-10-29overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion1-5/+5
2015-10-26Revert "Revert "data/facing.asm, titlescreen functions, oam/sprite related fu...luckytyphlosion1-1/+1
2015-10-25Revert "data/facing.asm, titlescreen functions, oam/sprite related functions,...luckytyphlosion1-1/+1
2015-10-24data/facing.asm, titlescreen functions, oam/sprite related functions, other m...luckytyphlosion1-1/+1
2015-08-30No more W_dannye1-5/+5
2015-08-30Fixes.luckytyphlosion1-2/+1
2015-08-29commented pokeball functionYamaArashi1-3/+7
2015-08-12commented SGB palette stuffYamaArashi1-3/+3
2015-08-09Replace some hardcoded data sizesdannye1-4/+7
2015-08-09Fix bank1c errors and a few missed bank0 errors.luckytyphlosion1-6/+6
2015-08-05Use more lbdannye1-9/+9
2015-08-03Attempt to make Yellow buildable, part 6.luckytyphlosion1-16/+19
2015-08-01Attempt to make Yellow buildable, part 2.luckytyphlosion1-9/+8
2015-08-01Attempt to make yellow buildable.luckytyphlosion1-122/+133
2015-07-24more naming variablesYamaArashi1-11/+11
2015-07-19Name sound effectsdannye1-3/+3