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* Move more tables from engine/ to data/Rangi2020-06-231-4/+4
| | | | This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
* Misc minor clean updannye2020-05-241-1/+1
| | | | spotted by comparing against pokeyellow
* A few missed SFX constant IDsdannye2019-04-211-2/+2
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* sync engine code with pokeyellowYamaArashi2016-06-121-1/+1
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* Remove the last address commentsdannye2016-06-121-13/+13
| | | | | except for wram.asm and sram.asm also delete unused yellow file
* remove address commentsYamaArashi2016-06-111-17/+17
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* Clean up more Yellow ifdefs.IIMarckus2016-03-221-3/+0
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* No more W_dannye2015-08-301-7/+7
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* commented SGB palette stuffYamaArashi2015-08-121-1/+1
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* Use more lbdannye2015-08-051-1/+1
| | | | and other clean up
* named most of the used eventsYamaArashi2015-07-211-1/+1
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* enumerate eventsYamaArashi2015-07-201-6/+3
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* Consolidate coord macrosdannye2015-07-181-19/+19
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* Merge branch 'master' of https://github.com/iimarckus/pokereddannye2015-07-161-158/+161
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| * menu stuffYamaArashi2015-07-151-153/+156
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| * named wram variablesYamaArashi2015-07-141-2/+2
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| * hall of fame / creditsYamaArashi2015-07-141-3/+3
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* | Swap trade center and battle centerdannye2015-07-161-2/+2
|/ | | | | also rename battle center to colosseum closes https://github.com/iimarckus/pokered/issues/102
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-141-11/+11
|\ | | | | | | | | Conflicts: engine/town_map.asm
| * movemon and removepokemon wram variablesYamaArashi2015-07-121-8/+8
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| * named wram variablesYamaArashi2015-07-121-3/+3
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* | Use more *Coorddannye2015-07-141-4/+4
|/ | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Start using text predef macrosdannye2015-07-041-7/+4
| | | | also sprite direction constants
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-2/+2
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* named misc functionsYamaArashi2015-02-081-2/+2
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* fixed hp bar wram label and miscYamaArashi2015-02-071-60/+60
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* Named wram symbolsYamaArashi2015-02-071-2/+2
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* serial/trade/miscYamaArashi2015-02-071-20/+20
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* Kill version.asm.IIMarckus2014-10-171-1/+1
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* Add a lot of Yellow text changes.IIMarckus2014-10-101-0/+3
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* Merge remote-tracking branch 'YamaArashi/master'yenatch2014-09-201-1/+1
|\ | | | | | | | | | | | | | | | | | | Conflicts: constants/misc_constants.asm engine/battle/core.asm engine/menu/pokedex.asm engine/town_map.asm home.asm hram.asm
| * Commented/labelled misc functionsYamaArashi2014-09-141-1/+1
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| * Labelled many functions/variablesYamaArashi2014-08-081-2/+2
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* | Use PARTY_LENGTH and related constants in menu and hud code.yenatch2014-08-221-42/+32
|/ | | | | This should allow reducing PARTY_LENGTH to work as intended. Increasing it also works provided space is provided in wram, but breaks pc/saving.
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-32/+16
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-4/+2
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* Remove generated "indirect jump" comments.yenatch2014-06-161-2/+2
| | | | The destination is obvious when using the predef macro.
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-11/+11
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* Use VRAM constants where applicable.yenatch2014-05-291-1/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-91/+91
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+585