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Pokemon Yellow disassembly with SL0P mods: fastboot, SECRET SL0P WARP MENU, custom intro splash
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path:
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engine
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menu
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diploma.asm
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Author
Age
Files
Lines
*
Sync with pokered
dannye
2020-11-04
1
-17
/
+0
*
Sync with pokered
dannye
2020-05-20
1
-0
/
+17
*
Bank15 misc functions
luckytyphlosion
2016-05-22
1
-113
/
+0
*
engine/menu/start_menu.asm
luckytyphlosion
2015-11-15
1
-1
/
+1
*
commented SGB palette stuff
YamaArashi
2015-08-12
1
-2
/
+2
*
Use more lb
dannye
2015-08-05
1
-2
/
+2
*
Consolidate coord macros
dannye
2015-07-18
1
-2
/
+2
*
title / diploma / vending machine
YamaArashi
2015-07-17
1
-10
/
+16
*
Merge branch 'master' of https://github.com/YamaArashi/pokered
dannye
2015-07-14
1
-1
/
+1
|
\
|
*
comment slot machine
YamaArashi
2015-07-13
1
-1
/
+1
*
|
Use more *Coord
dannye
2015-07-14
1
-6
/
+6
|
/
*
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-07-03
1
-5
/
+5
*
serial/trade/misc
YamaArashi
2015-02-07
1
-1
/
+1
*
Commented more sprite and map code
YamaArashi
2014-09-13
1
-1
/
+1
*
Labelled and commented mostly sprite-related things
YamaArashi
2014-09-09
1
-1
/
+1
*
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-25
1
-2
/
+1
*
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
1
-2
/
+1
*
Use monster struct macros in wram. Rename related labels for consistency.
yenatch
2014-06-14
1
-2
/
+2
*
Use VRAM constants where applicable.
yenatch
2014-05-29
1
-1
/
+1
*
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-26
1
-10
/
+10
*
Pull a lot of engine out of main.asm
U-Fish-PC\Daniel
2014-05-22
1
-0
/
+109