| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Sync with pokered | dannye | 2020-11-04 | 1 | -17/+0 |
| | | |||||
| * | Sync with pokered | dannye | 2020-05-20 | 1 | -0/+17 |
| | | |||||
| * | Bank15 misc functions | luckytyphlosion | 2016-05-22 | 1 | -113/+0 |
| | | |||||
| * | engine/menu/start_menu.asm | luckytyphlosion | 2015-11-15 | 1 | -1/+1 |
| | | | | | | Also remove dummy traces of FarCopyData2 and use callbs in home/vblank.asm | ||||
| * | commented SGB palette stuff | YamaArashi | 2015-08-12 | 1 | -2/+2 |
| | | |||||
| * | Use more lb | dannye | 2015-08-05 | 1 | -2/+2 |
| | | | | | and other clean up | ||||
| * | Consolidate coord macros | dannye | 2015-07-18 | 1 | -2/+2 |
| | | |||||
| * | title / diploma / vending machine | YamaArashi | 2015-07-17 | 1 | -10/+16 |
| | | |||||
| * | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | 2015-07-14 | 1 | -1/+1 |
| |\ | | | | | | | | | Conflicts: engine/town_map.asm | ||||
| | * | comment slot machine | YamaArashi | 2015-07-13 | 1 | -1/+1 |
| | | | |||||
| * | | Use more *Coord | dannye | 2015-07-14 | 1 | -6/+6 |
| |/ | | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it | ||||
| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -5/+5 |
| | | | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github | ||||
| * | serial/trade/misc | YamaArashi | 2015-02-07 | 1 | -1/+1 |
| | | |||||
| * | Commented more sprite and map code | YamaArashi | 2014-09-13 | 1 | -1/+1 |
| | | |||||
| * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 | 1 | -1/+1 |
| | | |||||
| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 | 1 | -2/+1 |
| | | | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses | ||||
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | 1 | -2/+1 |
| | | |||||
| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 | 1 | -2/+2 |
| | | |||||
| * | Use VRAM constants where applicable. | yenatch | 2014-05-29 | 1 | -1/+1 |
| | | |||||
| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -10/+10 |
| | | | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue. | ||||
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+109 |
