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* Sync with pokereddannye2020-11-041-17/+0
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* Sync with pokereddannye2020-05-201-0/+17
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* Bank15 misc functionsluckytyphlosion2016-05-221-113/+0
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* engine/menu/start_menu.asmluckytyphlosion2015-11-151-1/+1
| | | | | Also remove dummy traces of FarCopyData2 and use callbs in home/vblank.asm
* commented SGB palette stuffYamaArashi2015-08-121-2/+2
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* Use more lbdannye2015-08-051-2/+2
| | | | and other clean up
* Consolidate coord macrosdannye2015-07-181-2/+2
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* title / diploma / vending machineYamaArashi2015-07-171-10/+16
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* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-141-1/+1
|\ | | | | | | | | Conflicts: engine/town_map.asm
| * comment slot machineYamaArashi2015-07-131-1/+1
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* | Use more *Coorddannye2015-07-141-6/+6
|/ | | | | | also town map code relabelling YamaArashi just did town map relabelling but oh well I aleady made the changes and don't feel like redoing it
* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-5/+5
| | | | | rename functions, clean up address/wram comments, other misc only broken up so that all changes are viewable on github
* serial/trade/miscYamaArashi2015-02-071-1/+1
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* Commented more sprite and map codeYamaArashi2014-09-131-1/+1
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* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-1/+1
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* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-2/+1
| | | | | | Using 'Coord =' doesn't like using wTileMap So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord to avoid static addresses
* Use macros for predef calls/jumps instead of static ids.yenatch2014-06-161-2/+1
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* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-2/+2
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* Use VRAM constants where applicable.yenatch2014-05-291-1/+1
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* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-10/+10
| | | | | | For unknown addresses, use "w<address>". Label overleads are still an issue.
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+109