| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge branch 'master' of https://github.com/YamaArashi/pokered | dannye | 2015-07-14 | 1 | -1/+1 |
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| | * | comment slot machine | YamaArashi | 2015-07-13 | 1 | -1/+1 |
| * | | Use more *Coord | dannye | 2015-07-14 | 1 | -6/+6 |
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| * | Rename/organize part 1 of 4 | U-Daniel-PC\Daniel | 2015-07-03 | 1 | -5/+5 |
| * | serial/trade/misc | YamaArashi | 2015-02-07 | 1 | -1/+1 |
| * | Commented more sprite and map code | YamaArashi | 2014-09-13 | 1 | -1/+1 |
| * | Labelled and commented mostly sprite-related things | YamaArashi | 2014-09-09 | 1 | -1/+1 |
| * | Use *Coord instead of FuncCoord | U-Fish-PC\Daniel | 2014-06-25 | 1 | -2/+1 |
| * | Use macros for predef calls/jumps instead of static ids. | yenatch | 2014-06-16 | 1 | -2/+1 |
| * | Use monster struct macros in wram. Rename related labels for consistency. | yenatch | 2014-06-14 | 1 | -2/+2 |
| * | Use VRAM constants where applicable. | yenatch | 2014-05-29 | 1 | -1/+1 |
| * | Remove most static wram addresses. Use labels instead. | yenatch | 2014-05-26 | 1 | -10/+10 |
| * | Pull a lot of engine out of main.asm | U-Fish-PC\Daniel | 2014-05-22 | 1 | -0/+109 |
