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* Sync with pokereddannye2020-11-041-526/+0
* Sync with pokereddannye2020-05-201-3/+3
* remove address commentsYamaArashi2016-06-111-19/+19
* Sync with pokereddannye2016-06-111-1/+1
* Replaced some wram labels before committing, need to commit now.luckytyphlosion2016-03-171-1/+1
* oak_speech2.asmluckytyphlosion2015-11-011-2/+4
* Naming screen functions.luckytyphlosion2015-11-011-30/+42
* overworld item & movement code, cable club code, remove more instances of W_,...luckytyphlosion2015-10-291-3/+3
* commented SGB palette stuffYamaArashi2015-08-121-3/+3
* Replace hardcoded name lengths with NAME_LENGTHdannye2015-08-101-4/+4
* Replace some hardcoded data sizesdannye2015-08-091-1/+4
* Use more lbdannye2015-08-051-9/+9
* more naming variablesYamaArashi2015-07-241-24/+24
* jpab/jpba macrosYamaArashi2015-07-191-3/+1
* Name sound effectsdannye2015-07-191-1/+1
* Consolidate coord macrosdannye2015-07-181-11/+11
* Comment naming screendannye2015-07-141-117/+123
* Merge branch 'master' of https://github.com/YamaArashi/pokereddannye2015-07-141-15/+15
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| * named party menu/naming screen wram variablesYamaArashi2015-07-131-14/+14
| * comment slot machineYamaArashi2015-07-131-1/+1
* | Use more *Coorddannye2015-07-141-1/+1
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* Rename/organize part 1 of 4U-Daniel-PC\Daniel2015-07-031-7/+7
* commented trade amim functionsYamaArashi2015-03-141-2/+2
* relabel and add commentYamaArashi2015-03-131-1/+1
* commented mon_party_sprites.asmYamaArashi2015-03-131-3/+3
* commented menu stuffYamaArashi2015-02-071-40/+40
* serial/trade/miscYamaArashi2015-02-071-1/+1
* Commented more sprite and map codeYamaArashi2014-09-131-4/+4
* Labelled and commented mostly sprite-related thingsYamaArashi2014-09-091-2/+2
* Labelled many functions/variablesYamaArashi2014-08-081-2/+2
* Use *Coord instead of FuncCoordU-Fish-PC\Daniel2014-06-251-20/+10
* Rename predef functions so they aren't excessive in length.yenatch2014-06-161-1/+1
* Use monster struct macros in wram. Rename related labels for consistency.yenatch2014-06-141-1/+1
* Use VRAM constants where applicable.yenatch2014-05-291-1/+1
* Remove most static wram addresses. Use labels instead.yenatch2014-05-261-88/+88
* Rename GetJoypadState -> Joypad.yenatch2014-05-251-1/+1
* Rename joypad registers.yenatch2014-05-251-1/+1
* Comment some more bank 0 functions.yenatch2014-05-231-1/+1
* Comment some bank 0 functions, and add wram labels for Predef.yenatch2014-05-231-1/+1
* Pull a lot of engine out of main.asmU-Fish-PC\Daniel2014-05-221-0/+515